bloom

Contributing writer for The Artifice.

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    Webcomics: Quantity vs. Quality

    The internet provides a platform for indie artists and writers with limited resources to get their work out into the world. Webcomics were born of this freedom. Many popular webcomics choose to deliver their stories in a micro-serialized manner, often releasing only a single page of panels at a time. Additionally, many webcomics have no clear end in sight, but rather are stories that run indefinitely. Explore the strengths and weaknesses of webcomics as we see them today: the common formats and delivery approaches, the trends, how it relates to the quality of the stories being told, and what the future holds for creators and fans alike.

    • This sounds like it would be an examination that can be deeply investing. I would examine the webcomics Marvel & DC have been putting out as an example. – BMartin43 7 years ago
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    • Some of the positives: Webcomic authors and artists alike being able to work at their own pace. Atomic Robo is a series that began as a published comic book, but made the switch to the webcomic format, now releasing pages in the way you described. Some of the negatives: Familiar setups/situations. For webcomics that focused on video games, it was common to have 2 males who would get into wild antics compared along with 1 female friend they have who was often stuck with the "straight man" and/or "voice of reason" role. – Christopher 7 years ago
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    • I feel there are also a few webcomics out there that make a unique usage of their own digital medium, like Romantically Apocalyptic and some of the Emily Carroll horror comics. On the other hand, there are comics that literally post a page per update, roughly standard sized, and then run a kickstarter to print the collected volumes. Not that I don't love both, but I think it's exciting to see people using the fact that they're publishing digitally a bit more creatively. – sk8knight 7 years ago
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    Latest Comments

    Thank you for this piece. Video games have always been a unique playground for pushing the boundaries of narrative and how we experience it — look at the early choose-your-own-adventure’s like HITCHHIKER’S GUIDE TO THE GALAXY, and how that laid the groundwork for the stunning work from the folks at Telltale Games.

    It’s an exciting time for emotionally-invested games everywhere.

    Emotionally Investing in Games and Their Characters

    While this may be the case for many, it’s not the case for all. Every now and then, we get a superhero film with substance and purpose. One that dares to dive deeper — a deconstruction of the tropes and black & white morality in search of something true and authentic, the “superhero” as the vessel. Films like THE DARK KNIGHT. TV shows like LUKE CAGE.

    Should Superhero Franchises have a Definite Ending

    Perception wise, we’ve come a long way, us comic book lovers. I agree though — there’s something inherently stigmatic or immature about comic books for a lot of people.

    But there’s hope. We’re moving up the road and around that bend. Prestigious writers from outside the medium — writers like Ta-Nehisi Coates — are embracing comics with a fervor bound to get non-comic booker’s attention.

    The Social Stigma of Comic Book Reading