Contributing writer for The Artifice.
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Envisioning VR: A wider look at the uses of Virtual Reality
Most of what we see to see in the media relating to VR technology seems to all come back to videogames. Certainly it’s one of the most obvious applications for the technology, having been brought up in numerous futeristic sci-fi scenarios, but what about outside of that? What are its other uses, perhaps in museums, cinema, or even the classroom? The ‘Scotland VR’ app might be a good place to start.
Hopefully I’ll be writing on Stories Untold soon in fact.
Even if more options are available these days, and games are more accessible, I definitely think there’s still place for text adventures. Check out Stories Untold, a set of four interlinked horror stories that came out his year, that play with the format eof a text RPG, old bugbears intact and all. Really engaging, and provides a much freshers kind of spook than a lot of stale modern horror games.
You’re right, videogames just aren’t suited to any kind of gallery space. You can appreciate a painting or photographs hung from a wall, a film in a cinema, or drama in a theatre. To me, games are much more close to books in how we experience them as art. A book is something you have to nestle in with, enjoy at your own pace and perhaps take the odd break to digest. Any of the games that’ve really hit me as interesting artistically are ones that I remember playing for anything up to 100+ hours, definitelt not something you can just nip into a gallery to um and ah at!
I’m glad to see that the industry as a whole is starting to pay more attention to ‘arty’ games though. Not to diminish the Call of Dutys and Street Foghters of the world, they have their own mertis, but certainly there are some examples of games that hold more meaning than others, and they seem to be getting more and more prevelant as developers experiment.
Perhaps, but it’d be a shame if he did, childish too. Any artist should know that once they release their work into the world, it’s no longer really theirs. Tolkein was quite staunch in saying the LoTR wasn’t supposed to symbolis anything, he hated allegory in fact. But that’s never going ot stop people from interpretting and repurposing his work in their own way. That’s the beauty of any kind of art, it’s never static. It shifts and changes constantly depending on who’s reading it, and when.