A.C. Lewis

A.C. Lewis

I'm a person who wears many hats. Few include: Honours Psychology student, personal trainer, traveler, video gamer, critic of music and film, and overall over-thinker.

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How Dark Souls teach us to accept failure

Analyze the game of Dark Souls and discuss how the difficulty of the game can teach to us failure is something to be embraced. How we can learn from past failures and improve.

In addition discuss how failure can come easily despite being successful (or highly leveled) in the game, and reflect upon this metaphorically in life.

  • Not simply the failure in terms of game play, but also the failure in grasping any formation of plot: specifically the first time around. Looking at our first play-through versus our next; it's safe to say that the failure was the intention of the writers and developers . – CoryMacRae 4 years ago
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  • In the intro level of Dark Souls, the game makes you fail to progress. – TGoutos 4 years ago
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  • Think also of the deaths that come at the hands of other players invading your world. I am one of those who enjoys that side of the game most, relishing in the stress I put on other players as I assault them while they try to complete a level, and the intriguing feeling of success that comes from bringing about another player's failure. – jeffevancook 4 years ago
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  • I'm not so sure that the Dark Souls series presents failure as something to be embraced. Specifically because I do not think that there is such a thing as "failure" in the Souls universe. A notable feature of the Souls games is that there is nothing like a "Mission/Quest/etc. Failed" message anywhere in the game. To my mind the message "You died" is very deliberate in its ambiguity as related to a success/failure. Within the mythos of the Souls universe, the death of any one player cannot be immediately characterized as a failure, but seems rather more fittingly described as yet another incremental step towards the completion of the cycle. Indeed, even in the extreme case where the character is confronted with an "insurmountable" obstacle in the form of an overpowering enemy, say, it is not immediately clear that s/he has failed. For in such a case, s/he will succumb to the accursed dark sign, which will in turn transform him/her into an enemy and a potential source of power for the next Undead. This is, of course, premised on taking the perspective of the character controlled by the player, and no so much the player him or herself. – HeavyMentalGamer 4 years ago
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  • Dark souls is definitely a game about learning through one's mistakes. I'd love to see this article get done, it's along the lines of something I myself have been thinking of writing about Dark Souls. – MrMuffin 4 years ago
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Latest Comments

A.C. Lewis

You writing about bioshock in this way makes me want to write a video game so badly! Nice comparative analysis between the two Bioshock Games!

Bioshock and the Illusion of Choice in Gaming
A.C. Lewis

Great article, I love this game to death because of the reasons you put forth. I also love how sexuality is never mentioned in regards to the romantic relationships.

However I’m not sure why you referred to Frisk as he? I was under the impression their gender remains neutral throughout the game unless I missed a piece of information near the end.

Undertale and Social Justice Themes: Is "That" A Human?
A.C. Lewis

Very interesting, I never thought of sound design in such a way, especially in regards to musical scores.

Importance of Diegetic and Non-Diegetic Sounds in Film