Elijah is a Professional Writing major at Taylor University and has published freelance reviews and articles for numerous publications.

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    Cowboy Bebop: Character Development through Episodic Storytelling

    No other anime (or TV show in general) that I have seen has developed characters as perfectly as Cowboy Bebop. The most amazing part is that it does it via episodic storytelling. Most episodic shows (think most crime shows like CSI), focus on one-and-done plots as filler while maybe having a subtle arc occurring in the background. Cowboy Bebop has no filler. Every one-and-done builds connections between the characters, reveals details about pasts, and develops each character until the incredible climax. What makes Cowboy Bebop so successful at this, and why have other shows struggled to do it?

    • I have yet to see Cowboy Bebop but I have heard many great things. I want to start it soon. Two other anime's however I believe is worthy of great character development would be Naruto and One Piece. – danderson 5 years ago
    • The difference between Cowboy Bebop and Naruto/One Piece is that Bebop is almost entirely episodic outside of a couple core episodes and it is only 24 episodes. Naruto and One Piece have hundreds of episodes to cover the journeys of their lives whereas Bebop can't, it has to cover backstory through the episodic adventures that culminate in the series question episodes in the twenties. Naruto/One Piece can have actual filler episodes as well because of how long they air for. I think it is interesting in comparing this to shows like Law and Order, since most of the stories affect the leading cast. I do think there are other shows and films that can detail a character's arc/personality and it would be important to detail how some shows succeed and others fail in this regard. – Connor 5 years ago

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    Latest Comments

    I never thought about the narrative shortcomings of Justice League. Now that you mention it, it’s kind of funny how the entire “team up” is just to resurrect Superman. Now, I will say that Zack Snyder’s original plans for the early DCEU was a five film Superman arc, but Joss Whedon and the studio disagreed. It’s all a fiasco.

    All that said, I do agree with you. Marvel’s films truly live up to the title “Universe”. It feels like a real world. Justice League was horribly rushed (though it did manage to be entertaining enough). Here’s hoping Flashpoint can fix it all.

    Avengers 2012 vs Justice League 2017: A Lesson in Narrative Storytelling

    I still think Castle in the Sky is Ghibli’s masterpiece. It takes all five of your excellent points and throws them into one gorgeous, emotional journey of friendship and discover. It also manages to have some of the most incredibly animated action I’ve had the pleasure of seeing. It’s the one Ghibli film I continue to return to.

    I do need to continue expanding my knowledge of their library though. I haven’t gotten around to films like “Up on Poppy Hill” or even “Totoro” (shocking I know). I’m just not quite sure where to start.

    The Magic and Artistry of Studio Ghibli's Films

    Honestly, I want the next game to be a complete 180 from Breath of the Wild. It was a fantastic game, but I feel like Nintendo should let it be its own thing. Leave it as the masterpiece it is, and make a new, different one. Maybe have an extremely small, condensed world with a heavy focus on dungeons. Maybe have dungeons be three-hour epics with multiple bosses and checkpoints. Whatever they do, I’d love it to be different. I doubt it will happen, due to Breath of the Wild’s success, but I can dream.

    Ways That Zelda: Breath of the Wild's Sequel Can Improve