Nicole Naudi

Nicole Naudi

Majored in fine art, minored in writing. I live for dissecting the human experience.

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    Latest Topics

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    Where should we view art?

    Institutional critique has long since been one of the driving forces in artistic and cultural development. Art responds to what confines it, the biggest culprit being institutional spaces (museums, blue chip galleries, etc). However, it’s also clear to see the value in these places – they offer a mass public a chance to see historically significant art, they allow a chance for education and often engage a community. On the other hand, "alternative" gallery spaces (basement venues, "underground" collectives etc.) arguably provide artists more freedom in what kind of work gets put on display, but there are also drawbacks to this setting too in that it often only meets a niche audience. Weigh the pros and cons of the different ways in which art exists. What is most important in viewing art and putting it on display? What works, what doesn’t and why? What should change? What shouldn’t change?

    • Also outdoor art in public spaces! – Mariel Tishma 4 years ago
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    • Interesting topic! ++ I would just add that, as you know, this struggle to build stronger connections between everyday life and everyday people and art has a long history. In the 1930s, in the US and elsewhere, for instance, there was a trend toward mural art—art that was out of the museums and galleries and could be seen and appreciated by everyday people. Another tricky question, and one that I hesitate to bring up, is what counts as "art." Obviously for many art is painting, sculpture, etc. But a wider definition might even include things like sophisticated cosplay as a form of performance art. But the bigger question, which your topic addresses, is how to get more people engaged with the arts no matter how the arts are defined. Having a wider definition of what art is and where it might be experienced can help enrich society in non-monetary ways. – Ben Hufbauer 4 years ago
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    • Good topic...personally I believe art should be accessible in numerous venues. There are many museums that offer free or reduced admission for individuals possessing student ID, but for museums that do not, enjoying the arts can be a very costly activity. Art should be visible in every venue... – danielle577 3 years ago
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    • It is difficult to define art in concrete terms, since it is very much a subjective field; I do believe that more classical forms of art such as old paintings and marbles work best when presented in a museum setting, while modern pieces such as abstract sculptures and kinetic pieces might achieve maximum effect in a nontraditional venue, i.e. an outdoor space. The most important thing for viewing art, I believe, is placing it in an environment that allows it to be viewed to the best degree, whether it be in a credited museum, or in an underground gallery. – angelofmusic660 3 years ago
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    • I love this topic because I believe that art can be seen in a variety of ways such as nature or graffiti. – boyerj 3 years ago
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    • Such a great topic. It would be interesting to compare work in a museum with art that takes on a more guerrilla approach, such as installation art or graffiti, even advertising. People are looking for different things at different times, in different settings. When you ask the question,"What is most important in viewing art and putting it on display," it makes me think about the bridge between abstract and hyper-realism. Should abstract art be displayed in a different way than realism? These are all intriguing questions. – EmilyMarie 3 years ago
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    Latest Comments

    Nicole Naudi

    It’s always hard to critique this kind of work without coming across as hyper conservative and being read as the exact oppressor these pieces are addressing in the first place. That being said, I think body/pain performances can get really tricky… I question whether the violent nature of painful performance actually stirs upset because of the culture its being performed within or the simple fact that it triggers very innate, evolutionary reactions to witnessing pain (the fetus piece may be an exception since that’s a blatantly socially controversial topic). Like, it’s obvious these things will disturb viewers. Does that reaction actually come from what the art is trying to say outside its own violence? I’m not so sure…

    ANYWAY, great, well written article. I’m super intrigued by the connection between very conservative social orders like China and how it produces this large number of artists who focus on pain.

    Body of Sedition: Yang Zhichao and Art that Hurts
    Nicole Naudi

    Super interesting! It’s always a little disconcerting to realize just how deeply racism is woven into pop culture narratives and gestures. I question how it should be addressed considering racism itself is clearly not a foundation of the show.

    A Hidden Racism in American Horror Story: Roanoke
    Nicole Naudi

    I think the biggest issues that have come out of Nintendo game console development are from their lack of understanding of what draws people to their systems to begin with. The Wii, I think, had less to do with continuing the legacy of the Nintendo brand and more to do with Nintendo trying to prove they were doing something “different” and “innovative”, i.e. detecting motion in 3 dimensions and whatnot. In doing so, it actually really limited the kinds of games that Nintendo was able to produce and distanced people from what they originally loved from Nintendo games. They attempted to fix that with the WiiU, which offers that familiar handheld controller feel, but…at that point the damage had already been done and Nintendo has lost a lot of its credibility as a popular system.

    That being said, I’m glad you point out the importance of third party supporters. Nintendo needs to prove again that they can make diverse, engaging games that are able to take on lots of different forms. Also, being able to take games on the go has always been such a staple of Nintendo gameplay and I’m excited to see the next step.

    The Nintendo Switch: What It Needs To Succeed