Importance of narratives in table top gaming

A steady rise has begun in table top gaming, which can be linked to the increased awareness of gaming through online forums and social media. There has become a larger sense of community in being able to discuss a personal engagement with particular games. I would argue that part of this has been the increase in narrative style table top games, both those being released by large corporations such as the Arkham Horror and Betrayal at House on the Hill style games, but also smaller kickstarters and independent games, such as the beautiful Dreamwell, and smaller games like Stuff and Nonsense. Narratives do not need to be complete directed stories, but also the invitation to engage in story telling, such as in the Fiasco style games. Regardless of type part of their success is that there is a narrative in place, it takes it from being something very generic into becoming an immersive experience.

It would be interesting to discuss what are some of the latest trends in narrative styles or content, what are the most popular types of narratives that have endured and where we think narratives in games is heading next.

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