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Minecraft and the Neoliberalization of Play

It occurs to me that Minecraft’s encouraging of creativity indicates a movement towards game design which replicates neoliberal fallacies of independent agency and self-importance. Any thoughts regarding the risks of introducing this logic to children? What ramifications does this logic have for play?

  • No Man's Sky is seeking to do something similar, and gamers are losing their minds about it. You create your own story, your own purpose. I think this focus stems from very real life desires to craft your own path and decide what kind of person you want to be. – G Anderson Lake 9 years ago
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  • Much has been written regarding whether children's problem-solving abilities are hindered by scripted play activities, such as video games and other forms of entertainment that require adult supervision. When children are left to make their own games - whether they are playing dress-up or interacting with world-building programs like Minecraft - in a collaborative setting, their empathic responses are heightened, because the children must work amongst themselves to create fair rules and solve conflicts. Seen in this light, Minecraft actually has a whole lot of benefits for the children who play it. – Kristian Wilson 9 years ago
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