With the recent release of Rock Band 4 and Guitar Hero Live, players have begun buying into plastic instrument gaming yet again. Analyze the rise of this type of rhythm gaming, and why the tight grip it had on the market eventually crumbled. How have the opinions on this genre of gaming changed? Is it still reasonable to release these games in the current market?
That's a really good question. I LOVED playing them and really couldn't tell you why I stopped. Here are some possible reasons though. People thought they were awesome and picked up real instruments therefore losing interest in the plastic kind. This of course ended in loss of interest with the real instrument and somehow became associated with the plastic one too. Also I got really bored playing the same songs over and over again. I liked that you could buy songs that you ACTUALLY liked, but it became much too expensive so I eventually just gave up. Also perhaps it just gets boring after a while? Just like any other hobby we do obsessively for a while? – Tatijana6 years ago
This article could also bring up the more realistic "plastic instruments" introduced around when interest in the games faded. I think it might have been a different company that introduced them? A plastic guitar that wasn't dumbed down to five coloured buttons and a flip switch but which actually had buttons for every string and every fret so people could learn real chords and apply them to real instruments. They were not as popular. – Slaidey6 years ago