Critical Role

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The double narrative of Critical Role

Spoilers for the end of Critical Role – Vox Machina.

Is the success of Critical Role purely due to the story of the PCs in the world created by the DM, or as I would suggest, is part of the attraction getting a glimpse into the relationships of a group of charismatic individuals?

By no means am I suggesting that watching these individuals play D&D for 4 hours a week provides any real insight into the reality of their lives. However, I do think there are glimpses into the people behind the characters that at times is as entertaining as the show itself.

The best example I can think of is the final fight of the first campaign between the PCs and Vecna. The game story was awesome, but as some commentators have pointed out, watching the visceral reaction of Sam Riegel when he chose to stop the BBEG instead of his friend was just as, if not more, engrossing.