The Cost of Games: Historical vs. Monetary Value

With a myriad titles being re-released on the Nintendo Switch at their original full price, the question is raised if games should still be worth the same amount as time progresses. Are we expected to pay the same for products that are re-released or should there be some reduction? It requires work to port and in some cases remake sections so profit is needed to pay for salaries, however, is the game still worth the same after time has passed. For example, Skyrim on the Switch is worth around £50 (original RRP) despite being 8 years old.

  • I think this could be an interesting topic. In addition to Skyrim releasing the game for different consoles, there are also remasters/retooling, such as Pokemon's Let's Go, or Dark Souls II: Scholar of the First Sin. Looking at the differences between having to port over an entire game to a new system vs making modifications to the game itself vs cost of materials (why are digital games the same price when there are no physical goods?) provides a lot of ways to look at this. How much are fans willing to pay for the same thing again and again? – InvertedMobiusStrip 4 years ago
  • I think this is an interesting topic. Whenever a game is ported to a new console or platform, the question of price comes up. Remember that most companies are looking to make a profit when they port a game, so there is usually a price range they may be looking to price their game. This is also interesting for Independent games which have pricing model between $40 to $4.99. Does it matter it you are supporting an indie game or a AAA game? Will you pay more to support a smaller studio? – Sean Gadus 4 years ago

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