The history of video game consoles, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles bore out from electro-mechanical games that had used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles, and fully realized by the Game Boy system.
It could help to limit your topic/article (for the benefit of whoever writes on this topic) to video game consoles to a particular era. From what you have, it can make a great topic/article for the origins if you develop it a bit more. – J.D. Jankowski2 years ago
This is a good topic. It would be worth noting what determines how a generation's consoles come out to be. I'd suggest limiting the topic to either handheld consoles or home consoles specifically. For example, handheld consoles have come and gone. From the good old days of Game Boy when we played Pokémon incessantly to the late 90s and early 20s when we had some really quirky evolution and innovations. Then on, however, the handheld console industry seemed to have pretty much wrapped up and become limited to vintage games and collectors. The 2000s saw the rise and fall of many handheld consoles, some promising but others not so much. Nintendo DS, Game King, Gizmondo, PlayStation Portable, Dingoo, PSP Pro, Pandora, and so on. This was a hint toward a brighter future. The next decade saw names such as Xperia Play, PlayStation Vita, Razer Switchblade, Nvidia Shield, Evercade, Nintendo 3Ds, and of course, the Nintendo Switch. If the industry wasn’t promising why would Nvidia and Razer jump into the fray? Or more recently, Steam? Also, in each "generation" of handheld consoles, what were the priorities? For example, more recently almost all handheld consoles have their own store ecosystems with subscription-based game purchases and some form of internal ranking/statistics, which wasn't the case before. At an earlier point, the introduction of being able to use more than a specific number of colors (there were hardware limits to reduce the size of the game files) was the driving force behind new game titles. At a point around when Doom was released, the priority shifted to making more and more PC-like games. And so on. – Abhimanyu Shekhar4 months ago