The Illusion(?) of Free Will in Sandbox and Role-Playing Video Games
Using both popular examples (e.g. Grand Theft Auto series, Elder Scrolls Series, Minecraft, Skate, Assassin’s Creed, etc.) and less popular titles, analyze how games give players the freedom to do as many things as possible with a main mission line looming in the back.
Want to write about Games or other art forms?Create writer account