The interest in and significance of Runescape's in-game economy

For years, discussion and interest has been building on Runescape’s in-game economy centered on its marketplace: The Grand Exchange. Potentially analyse the real-world economic crossovers, the impact of these crossovers, and the building scrutiny on the in-game economy.
Starter readings:

1. Strauss, Daniel. “Old School RuneScape Taught Me More about Economics and Markets than I’ll Ever Realize.” Medium, 27 Oct. 2019, medium.com/@_danielstrauss/old-school-runescape-taught-me-more-about-economics-and-markets-than-ill-ever-realize-7a604c9e0ce1.

‌2. Bilir, Tanla E. “Real Economics in Virtual Worlds: A Massively Multiplayer Online Game Case Study: Runescape.” SSRN Electronic Journal, 2009, 10.2139/ssrn.1655084. Accessed 19 Nov. 2019.

‌3.“RuneScape’s Economy Is so Cracked That the US Government Is Watching It.” The Loadout, www.theloadout.com/runescape/economists-grand-exchange?fbclid=IwAR3xK1L6ZFRd5J1cDFFjfq8VrgUxaEavO_wOzNf9iyXu2iZiOfUWZjCJ5ds.

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