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Virtual Reality and the Web, The Movies and the tube.

What is the media landscape like right now? What can we expect from the up-and-coming art form of virtual reality? Considering the dominance of the internet as a legitimate source of entertainment, should we re-define the words "movie" and "cinema?" Finally, is narrative losing its importance to us as a form of media to be consumed? Basically, an article pondering the topic of where we came from, and where we are going.

  • I like the ambition of this, but I want to say that this is too vague/broad to tackle in one go. To redefine "movie", "cinema", refocusing "narrative" and to try and pinpoint the timeline of where we are currently in the media landscape is a task. Where who is exactly? Which form of media? Is this referring to the U.S., non-Western Cinema, mainstream vs. cult, high culture or pop culture? These all need to be defined in this topic before advancing because to cast a really, really broad net is going to cause a problem for this topic. I am also curious what role Virtual Reality is playing in your topic, as it isn't addressed, but it is focused on in the title. I love think-pieces, but this needs to be trimmed down before some real critical thinking can happen! – John McCracken 7 years ago
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  • There's a lot of speculation on what is possible with VR movies and the cinematic language it will use. For example, there are many VR experiences in which the protagonist is the player/audience member wearing the headset - yet these are scripted movies. Could this be a new genre of movies that feel interactive though are not? – Kevin 7 years ago
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