Much has been made of how innovative Undertale is for providing players with the opportunity to resolve fights peacefully, without killing any opponents–and, in fact, even seems to punish players for being too eager to kill. However, winning fights without killing is not necessarily easy, and frequently requires players to take a large amount of damage. Indeed, message boards and blogs are full of stories about how virtually nobody can avoid killing all the characters on the first go. What, if anything, could a game like this teach about how to resolve problems in real life? Can you think of any situations where you might be putting yourself in harm’s way by being peaceful?
I wrote an essay on Undertale in my first year of uni, particularly on player agency, and I find that it's a really compelling game to write about. I'd suggest thinking not only about the game's unique take on pacifism over violence, but how it gives you that choice again and again and what this means for real-life interactions with people. Additionally, in terms of how Undertale might teach us how to resolve problems, there is always more to someone than initially meets the eye. Every character in Undertale has a story and has their own background and motivations. There might be an interesting parallel to be made with how we treat others in this day and age. – sofiarbarr2 years ago