The character creation and storytelling features of video games are often interesting and compelling, but each game — by the very nature of its design and coding — doesn’t allow a player always to do exactly what she wants in the game. What is a player to do?
I think that there is something deeply philosophical in this topic. Concepts like the rhetorical situation and determinism can also be of use here. – Matt Sautman4 years ago
They can submit new ideas to the developer, but things that people think they want is not always the best idea. – dff50884 years ago