Analyse how videos games released around the 1900s-2010s were better suited for youth than today’s modern ones.
Are they? There might be something here the problem is the way it is written. I think you mean the 1990s not 1900s. Also, 2010 does not seem all that long ago. – Joseph Cernik3 years ago
I'm not sure if old school video games are better than modern video games. Can you clarify what you mean by "better suited" and did you have any specific examples of video games in mind for this topic? Maybe you can also explore how old school video games influenced modern video games or how the video game industry has grown throughout the years. – jay3 years ago
Need to make sure you have clear criteria for both old school and new. This is a topic that may be heavily different for people who grew up in the 80s and 90s vs. growing up as a younger person in current generation, so be wary of nostalgia/rose tinted googles clouding perceptions. Try to be as objective, use as objective categories as you can like gameplay, mechanics, controls, player agency/responsibility to eliminate as much bias as possible. – Sean Gadus3 years ago
What I mean is that there are video games in today's world that are definitely more violent than before. Video games along the lines of Mario Bros., Pacman, etc. are not as violent-related as the ones we know now (e.g., Call of Duty, Grand Theft Auto). Arcade games could also be added if the writer who writes this topic finds it suitable. – Yvonne T.3 years ago
I left some revisions about the context of the game and the time. Although it has been marked as revised, the topic still remains the same. When you find a moment, please edit your topic so that the dates are correct and it has more substance. – Pamela Maria3 years ago
There is still a lot to be refined on this topic in order to be discussed. The topic makes no mention of violence, however, your comment below does. I think there are two potential articles here - one regarding the increase in the depiction of violence in games throughout the years; consideration of rendering capability, maturity of the art from itself, external influences from literature and film, and expectations of the audience. The other side to this again takes into consideration technological developments but more of a focus on the design of game mechanics. We now have more processing power and capability to integrate more and more complex systems, however, often the simplicity of earlier game mechanics meant a greater degree of accessibility for the audience, thus seeming more succussful – CAntonyBaker2 years ago