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1

Has Achieving a Platinum Trophy or Equivalent in Games Become too Time Consuming?

Most games, since the rise of the PS3 and Xbox 360, have introduced some kind of trophy system that marks completion progress. Some trophies or achievements provide some challenge, while, depending on the age of the game and if multiplayer is involved, some trophies are nearly impossible to obtain. In more current generation consoles, particularly if a game is known to be difficult, like Dark Souls, or long, like the Persona franchise, there is usually a tedious nature to obtaining that coveted platinum trophy or other mark of completion. However, especially in older games that received a remaster or port from a time when there were no trophies or achievements to mark progress, a lot of the added in trophies can become a little ridiculous and suck the fun out of the game until you have that one flawless run.

The topic taker should examine whether or not platinuming or otherwise achieving a maximum achievement score has become too tedious for players, given the example above. Clearly, completing any game to that level is a matter of choice, so that aspect should also be touched on. In addition, the topic taker should consider whether or not achieving such feats adds or detracts from the fun of gaming, if it may add too much bloat to the game, and, as the title suggests, if it forces a causal gamer to feel more like a let’s player or streamer at the end of the day.

For resources to start with, the topic taker should consider the list of achievements for platinuming or reaching the most achievements with a variety of games, some remasters or ports that did not have trophies or achievements when they were released, such as the Kingdom Hearts 1.5 and 2.5 releases, as well as more modern games, such as Assassin’s Creed: Valhalla where the trophy/achievement system is innate to the product, for example, focusing particularly on any trophies or achievements that seem to not make much sense in the list, or clearly have a lot of players complaining about the difficulty to achieve the trophy or achievement–likely resulting in a low trophy or achievement percentage–that bars them from 100% completion.

Using these starting points, the topic taker could then jump into the phenomena of completing a game and what it means at a societal, within gaming communities, and/or psychological level and then from there determine if completing games for the reward is worth the time put into it or not.

    3

    The Rise of Fast Fiction and its Effect on the Publishing Industry

    With the growing popularity of platforms like TikTok, micro-communities like BookTok are influencing the reading/publishing industry. A recent example of this is Rebecca Yarros’ ‘Fourth Wing’ which released in April 2023. The sequel to this, Iron Flame, was released in November 2023. This is an unusually short time line for traditionally published work and has lead to some quality issues. A vast amount of readers have reported issues with quality in terms of printing (i.e. whole chapters missing, headers missing, etc) but also in terms of writing (lack of editing or depth in plot).

    Is the publishing industry changing? Is it attempting to mimic the quick release model of indie authors in order to exploit the market and make more money?

    • Effect, not affect. – T. Palomino 5 months ago
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    • Cool topic! I've noticed this in genres I read a lot as well. Since you bring up quality issues, perhaps the article could go into ways of solving these issues without "fast fiction" becoming as difficult to break into as traditional book publishing? As in, maybe the standards need to be tightened or watched more closely, but that looks different than how you'd monitor or tighten standards for a traditional novel. – Stephanie M. 5 months ago
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    • I saw a tik Tok referencing this same idea and the effect that it is having on the publishing industry as well. Books are being produced more quickly than ever and overflowing the market. This practice is also more prevalent in certain genres. The concern is that instead of making new, meaningful contributions to literature (not that every book has to be serious or educational), popular tropes are being replicated for the wrong reasons. Instead of recognizing that the first author wrote the trope well, these ideas are being reproduced multiple times at a lesser quality. – AmyKryvenchuk 4 months ago
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    • Although I'm not a reader of internet literature myself, I've noticed that internet authors who self-publish novels by instalments have attracted large readerships. The chapters appear online periodically and have many followers. This reflects the changing landscape of reading and writing practices under the influence of technology. However, one can also say this is nothing new. Weren't many of the great novels in the 19th and 20th centuries originally published in newspapers by instalments also, chapter by chapter? In this sense, this could be seen as a revival of an old fashion. It would be interesting to do a comparative study. – Lydia Gore-Jones 7 hours ago
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    2

    A Perspective on Banned Books in America versus Other Countries

    Recently, a lot of books have been making it onto the infamous banned books list in America, due to containing such themes as "strong female leader" in the case of Wizard of Oz, "racism", especially with children’s books that tend to point to the systemic nature of racism in America, and of course, "sexuality and gender" that basically gets slapped on anything that even remotely hints at an LGBTQ relationship or gender expression outside of the cisgender spectrum. Most of these entries to the ever-growing ban list seem to be coming from conservative areas. It might be good to take a small sample of the banned book list from the past 2 years or so and see how it would compare to, say a European banned books list, if the idea of a banned books list isn’t something that is wholly limited to America in the first place, and see if there are any overlapping topics between the lists to see what trends might exist cross-culturally.

    If this cross-examination is not possible, the topic taker could instead talk about whether or not book bans should exist, and the reasons why they do, and could choose to take a few selections from the banned books list and make an argument as to whether or not the themes presented in the literature truly merit a spot on a banned books list.

    Banned Books list for America: (link)

    • I think for this to be good analysis of cultural differences it should look at time frames as well. 90s America vs 90s China for example. Or a myriad of differing ideologies within the nations and have they remained the same or evolved as times have changed. – Sunni Ago 1 month ago
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    • I think this is a very interesting topic! I think it would be fascinating to research if book bans come from liberals as well. The comparison could be what each side of the spectrum is trying to ban. Also, I think your second paragraph could be an interesting focus. – shoafhannah 2 weeks ago
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    2

    What Makes a Good Video Game to Film Adaptation?

    From Tomb Raider (2001, Angelina Jolie) to Sonic the Movie (2020, Jim Carrey), there have been quite a few games likewise adapted into movies, though to varying degrees of failure or success. Tomb Raider was somewhat considered a flop when it first came out, and it currently has a 5.8 on Imdb: (link) a 20% on Rotten Tomatoes from the critics, and a 47% by audiences: (link) and a 33% on Metacritic: (link) though some consider it underrated: (link) By contrast, the Sonic the Hedgehog movie had a 6.5 on Imdb: (link) a 63% critic rating and a 93% audience rating on Rotten Tomatoes: (link) and a 47% on Metacritic: (link) The success of the Sonic movie garnered it not one, but two sequels.

    The topic taker should analyze the trends of adapting a video game to a movie, including the history of it, and what makes so many of the adaptations fail. The topic taker should really dive into what made good video adaptations good and see what trends their analysis reveals. The topic taker may also consider the future of video game to film adaptations and whether they think there will be more successes or failures as well.

    To help the topic taker, consider looking into the following films to start forming trends based off their reception via reviews/to start forming the history of video game to film adaptation as they see fit:

    Tomb Raider (2018) in order to compare/contrast it with the 2001 film
    Sonic the Hedgehog 2
    Detective Pikachu
    Prince of Persia: Sands of Time
    Assassin’s Creed
    Doom
    Super Mario Bros. (1993)
    The Super Mario Bros. the Movie (2023) to contrast with the 1993 adaption

    • This is a really interesting topic and one that is very relevant. I've heard from a variety of different articles/sites that video games adaptations are popular in Hollywood right now. – Sean Gadus 1 month ago
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    1

    Troy: The Lack of Divine Existence in Film

    While Ancient Greek tragedies loved to have divine characters speaking on the stage, modern movies seem to hesitate a lot. In the movie Troy (directed by Wolfgang Petersen and written by David Benioff,) no deity appears on the battlefield despite the exciting descriptions of their fight in Homer’s epic. Similar things happen in other movies based on mythology. For instance, Aphrodite never appears in the Argonaut movies, although she is quite important in the epic.
    What might be the reason for this phenomenon?

    • I think this could be explored with other films of the era in a similar vein. What was the cultural shift that removed divinity from films based on myths and how can it be analysed. – Sunni Ago 1 month ago
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    2

    17th century poetry - the Metaphysicals

    The Metaphysicals refer to a loose collective of poets such as John Donne, George Herbert, Andrew Marvell, Abraham Cowley, Richard Crashaw and Henry Vaughan, who represent some of the highest achievements of the 17th-century English literature. A most conspicuous feature of their style can be described as using images concrete and tangible, richly appealing to human senses and emotions. The label, “Metaphysical,” was attached to them by later generations. “Metaphysical,” as a style label, refers to the so-called “figures of thought” marked by the use of conceits, witticism and paradoxes. But the term still fails to capture the ‘physical’ side of the Metaphysicals – that is, the corporeality, even fleshiness, in their using concrete images and metaphors on the one hand, and expressing sensational feelings and emotions on the other. How, then, do the ‘physical’ and the ‘metaphysical’ meet in 17th century Renaissance poetry? What makes the Metaphysicals ‘metaphysical’? This topic can be explored either by studies of common characteristics of these poets’ works or by close criticism of individual poets.

      3

      Primate Representation in Media

      This topic is concerned with the representation of non-human primates, especially great apes, in television, cinema, music, and more. This topic isn’t necessarily concerned with the quantity of primate representation as much as it is the quality; how they are represented in relation to humans, in relation to their endangerment, habitat loss, mistreatment, evolution, intelligence…etc. Some examples of primate media representation one might consider are: The chimp in Jordan Peele’s "Nope," The Planet of the Apes franchise, meme culture…etc.
      Writers in this topic would be exploring how the current attitudes towards our closest taxonomic relatives is embedded either blatantly or within the subtext of modern media, or how these attitudes have changed overtime. In the Planet of the Apes example, one might write about humanity’s ability to share our planet, or even consider sharing our planet, and what qualities of life are required in a species for us to even begin to consider sharing resources. Just about any example will require writers to discuss the prevalence, or the rare absences, of speciesism in our culture.

      • More details for the person who will write this topic would be much appreciated ;) – Beatrix Kondo 2 months ago
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      • Could you clarify what you're looking for the writer to explore? – Sunni Ago 2 months ago
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      • Regarding the Planet of the Apes franchise, one could consider the representation from the 1968 film in comparison to the more modern films as a bit of a possible starting point. – Siothrún 2 months ago
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      2

      Anakin Skywalker vs Darth Vader: Character Development in Reverse

      Many Star Wars fans consider Anakin Skywalker effectively a different character from Darth Vader. However, analyzing Anakin’s character progression from Jedi to Sith can be very interesting, especially depending on viewing order. For fans of the original trilogy, the prequels’ portrayal of Anakin may have been startling. On the other hand, a chronological viewing, especially one that includes the Clone Wars series, may depict a slow but steady character arc for young Skywalker with a tragic but inevitable conclusion.

      Compare and contrast the two characters. What traits of Anakin’s remain in Darth Vader, and how are they portrayed differently? Where do we see traits of Darth Vader peeking through in Anakin during the prequel era? Does this change how we see other heroes and villains, like Luke Skywalker or Kylo Ren, and even characters from other franchises?

      • Regarding the aspects of Luke and Kylo, it might be useful to look at things that used to be canon in Star Wars, but are no longer. What comes to mind is the comic that likely inspired the Ben Solo in the new trilogy. – Siothrún 2 months ago
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      Film

      Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution
      Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution
      Mean Girls — 20 Years of Sass, Pink, and Cultural Rule
      Godzilla: Japan’s Journey and Relations with the World in Recent Films
      Corner Office: The Danger of the Isolation

      TV

      Bad Boys: Dark, Dangerous, Disturbing… and Delicious
      Bad Boys: Dark, Dangerous, Disturbing… and Delicious
      Mystic Pop-Up Bar: Unearthing This Underrated Gem
      How Andor Uses Audio to Explore Oppression and Rebellion
      From Mythology to the MCU: Egyptian and Norse

      Animation

      Spider-Man: The Trans Advocacy
      Spider-Man: The Trans Advocacy
      Superman vs. The Elite: What is Justice?
      Villains of the Shrek Universe: From Nursery Rhymes to the Grim Reaper
      Laika and the Power of Eyes: A Soul’s Quest for Self-Possession

      Anime

      The Ick: Anime Tropes that Repel Viewers
      The Ick: Anime Tropes that Repel Viewers
      Male-Female Friendships in Anime: Can We Really Be Just Friends?
      Demon Slayer — The Silent Oppression of Nezuko
      Hallyu & Anime: A More Than Welcome Ongoing Love Story

      Manga

      One-Punch Man’s Saitama: The Alienation of a Hero
      One-Punch Man’s Saitama: The Alienation of a Hero
      Vagabond: Beautiful Lessons in Takehiko Inoue’s Manga
      Exploring the impact of social medias through Helter Skelter and Black Mirror’s Nosedive
      Berserk, Sisyphus, and The Indomitable Human Spirit

      Comics

      Superman, Alienation, and Evil
      Superman, Alienation, and Evil
      Why Don’t Superheroes Change the World?
      Continuity and Connectivity in Comic Book Movies
      Comics in Education: Benefits and attitudes

      Literature

      And Then There Were None: Agatha Christie and Her Deconstruction of the Mystery Genre
      And Then There Were None: Agatha Christie and Her Deconstruction of the Mystery Genre
      Returning Gravitas to American Girl
      1984: What Does it Tell us About The Purpose of Life?
      Classic Literature’s “Infinity Girls”

      Arts

      The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
      The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
      Japan: Art, Eroticism, and Religion
      Why Should We Separate Real Art From NFTs of the Bored Ape Yacht Club Type?
      Tehching Hsieh: The Experience of Time and Duration in Performance Art

      Writing

      Is the Pen Mightier Than the Keyboard?
      Is the Pen Mightier Than the Keyboard?
      Whump And Its Role Outside of Fandom
      Movement and Location: A Brief Comment on Meaning in the Literary Experience
      Writing About Place