Do they follow similar patterns or is one typically more successful than the other? What have you noticed about the reception from fans for each type of adaptation? Why do you think these results have occurred?
Hmm... interesting subject, but I'd add more explanation as to why this topic is in need of an analysis and reflexion. – Beaucephalis2 years ago
This could be an interesting subject! Though I feel like the fact that anime is episodic and longer than a movie would make the comparison a little odd - in some ways, I feel manga to anime vs book to tv show could be a more apt comparison. While the latter isn't as common, I feel the differences in the length of a single movie vs a series makes comparing the two in a productive way a little harder. It the comparison being more about the mediums for their structural differences in length rather than being about adaption. There's also a lot of factors here that can influence the difference between manga to anime vs book to film/tv show - the strengths and limitations and costs of animation vs live action, the nature of prose vs manga/comics as a medium, and of course cultural differences between the places making these movies and anime. – AnnieEM2 years ago
I think this is an interesting topic. Though I'd argue that these are a very large categories to explore, which could make analysis challenging. – Sean Gadus1 year ago
Fascinating Topic! I feel that in terms of visual aesthetic Manga to Anime is more closely affiliated when compared to book adaptations. With Manga, one is clear as to how a character looks whereas with books oftentimes the cast is completely different from their on-page persona. That difference could be worth exploring within this topic. – Eeshita1 year ago
Analyse the current state of the canon between Eva and it's rebuild. Compare the emotional highlights from the first anime with their analogs in the rebuilds and what the variations between the two mean for the story.
Analyze the characters and how they're different between the rebuild and the original series.
Highlighting the differences not just in the emotional state of the author but in the conceptualization of the story after having been finished once and now finished again.
Maybe give a background story - is this from a book or film, and who is Eva? – Laurika Nxumalo5 days ago
Eva is Neon Genesis Evangelion, one of the most notable anime in the history of media.
It is a defining work of the Mecha genre. – Sunni Rashad4 days ago
Pokémon has always had a close relationship with lore communities because of the nature of the Pokemon world being just that, a world. A fictional world, with its own quirks and stories and legends different than but somewhat inspired by real-world folklore.
Mythology within the world of Pokemon serves not only as a main pathway for lore to be shared with fans. It also allows for the world to be explored within the views of the inhabitants. Mythology gives the characterization of the world. That said, mythology within Pokemon has always been contentious with regard to the subject matters addressed and the consequences of said stories.
While many don't have much to say about the myriad stories of the legendary Pokemon, that is the Pokemon that are deemed more powerful and rarer than most, other stories such as the Sinnoh myth of how people used to marry Pokemon were seen and received much more hostility and revulsion
With that in mind, however, in 2024 there was a leak of unprecedented scale of unreleased files about the creation of various Pokemon, their regions, and the lore surrounding both. Because of the leak, the function of mythology within the Pokemon world has come into question again because of the especially controversial nature of some of the stories.
With some clear parallels to Greek and old Japanese folklore of gods and spirits seducing mortals, there was a severe backlash and revulsion.
The general reception to the myths about certain Pokémon raises the question of what is the function of mythology in the games. And even if a myth isn't "canon" for a universe what role does it play in shaping its world and what does it say about the world that was being created?
Breath of the Wild and Tears of the Kingdom are newer Legend of Zelda games that feature open world mechanics and the return of the collectathon, in a sense. A collectathon is a type of video game where there are items and objects to collect in order to either progress in the game or obtain an upgrade. An older example of a collectathon would be Banjo-Kazooie or Jak and Daxter. In Breath of the Wild, the collectathon element of the game is Korok seeds, except there are about 900 to collect in the game. Tears of the Kingdom increases that number.
The topic taker should see if this newer collectathon element is too much to do for the player. The topic taker is free to examine other newer forms of collectathons than the two mentioned in this topic. Research points to include:
– The time it takes to do these collecting elements
– The reward for completing the entire collection
– Player feeling about the collecting element in the chosen game or series
– The topic taker is free to also include an element of the psychology behind why collectathons work, if they wish.
Podcasts have a massive impact on shaping the identities of young boys and men. Recent research has shown that young boys and men are falling behind in what consumerist societies consider successful worldwide. In the last decade, we have seen the rise of podcast industries that promise to motivate and change men to be successful. We know this is a business. However, we may need to ponder if these podcasts change or deconstruct the concepts of masculinity. Do they reinforce or deconstruct what we know as "toxic" masculinity? Many of them focus on building successful relationships in family and workplaces. How do you think 21st-century young boys and men respond to them? How do these podcasts interact with feminity and queer identities?
I kept the topic statements generic to maintain the openness of ideas. Mentioning the research citations may create disciplinary and contextual limitations. If somebody chooses this topic to expand, he or she may wish to limit the research and geographical contexts. And change the title accordingly. The purpose of this topic is to generate ideas and then explore either Western or non-Western or English-speaking or non-English-speaking settings and countries. – Golam Rabbani2 weeks ago
I'm fascinated by this proposal-but I think it needs to be narrowed down a bit. Also, it may be a bit difficult for you to find citations. – CherryVVine2 weeks ago
Maybe identify one podcast that the writer can listen to and use it as a point of reference – Laurika Nxumalo5 days ago
There Will Be Brawl is a 2009 parody based on the video game Super Smash Bros. Brawl. A contentious game in its franchise, this web series has little overlap with the game it's inspired by or the movie There Will Be Blood.
It's a detective noir where Luigi takes center stage trying to piece together the mysterious deaths of various video game icons.
Its legacy is that many of its stars, from Matt Mercer as Ganon to Kyle Herbert, have gone on to bigger and better things.
But the writer should seek to explore what did this story of a gritty Mushroom Kingdom say about the world of 2009 and more than that what if anything can be gleaned from it over a decade later?
The writer could also examine how There Will Be Brawl reflects 2009’s cultural anxieties—economic instability, political distrust, and moral ambiguity—and whether its darker take on nostalgia still resonates in today’s era of reboots and reinterpretations.Don't you think? ;) – Beatrix Kondo2 weeks ago
The writer could explore the challenges and opportunities in adapting Harry Potter into a TV series. How might this format allow for deeper dives into beloved characters and overlooked subplots? What risks come with retelling a story already ingrained in global pop culture? The piece could also examine the impact of fandom expectations and the controversy surrounding J.K. Rowling’s public statements on the reception of this adaptation.
Good topic! For starters, you might examine the controversy surrounding the desire for a British-only cast, vs. the potential non-British actors could bring to the series. Along with that, you could examine some of the elements JKR has "retconned" or said she wishes she added, such as Hermione being a person of color or the fact that Hermione should have ended up with Harry, not Ron. – Stephanie M.1 month ago
The writer could also look at the risks of changing the setting. Could this degrade the quality of the story? Could this make people walk away from the franchise? – KomikSans3 weeks ago
The writer could analyze how games like The Last of Us Part II and Disco Elysium tackle moral decision-making. Do these choices genuinely empower players, or are they crafted to create the illusion of control? By exploring the narrative techniques behind these dilemmas, the piece could shed light on how game designers manipulate player emotions to craft deeply impactful experiences.