Video games can often be addicting, and it can be very tempting to play for long periods of time without stopping. To stop this, some games (mostly those designed with kids and families in mind) will implement features designed to stop players from going overboard and playing for too long. This can be a pop-up message noting that you’ve played for quite a while and should take a break (such as those seen in Wii games like Wii Sports) or a feature integrated into the game itself (such as the iconic phone call from your dad in Earthbound). These types of features serve a useful purpose, especially when it comes to games for kids whose parents might want to regulate their screen time but also for anyone. But of course, they also break immersion and can feel frustrating. This article would discuss the time-out features of video games, and their positives and negatives.
Batman as a character is one of numerous contradictions. He’s a normal human but a superhero. He’s a vigilante who fights crime. He’s a hero who fights in cruel often dark and unethical ways. Batman is often criticized for not taking more systemic solutions to the problems of crime within Gotham. This is not without merit as a billionaire with virtually limitless wealth when it comes to supplying his crusade of crime and punishment. But, at the same time, what actually can be done within the continuity of DC comics to counteract the criminal element in Gotham? He’s just as likely to fight a woman with the power to control every nearby plant as he is to fight a carjacker. Even if he was able to use his liquid funds to curb homelessness and food insecurity, he’d still have a killer clown shooting poison gas. How does one reform that?
At what point does the reality of comics diverge from the goal of realism many fans and writers desire?
On flash game websites (such as Kongregate), there is an abundance of idle games, and every time I look there seem to be more. They seem to be very popular, despite the lack of gameplay (hence the ‘idle’). So what is the draw behind idle games, and why are they so prolific? Examples to consider could be cookie clicker, anti-idle, crush crush, etc.
I like the idea of investigating this further, however, I think maybe there needs to be more suggested for the discussion. A lot of these games have a psychological impact on the player of achieving and collecting so exploring these player motivation models would be a good foundation. Then building it out into a wider context with similar systems in other games. So using something like City Skylines or other sim/management games as these have a capacity of idle gameplay to support further, more active gameplay later on. – CAntonyBaker4 years ago
For many of us, our first exposure to nonsense literature in general came in the form of nonsense poetry. Authors such as Edward Lear, Lewis Carroll, Dr. Seuss and Spike Milligan used non-sensical verse to subvert the power of language to label and own the world. Oxford scholars now suggest the origins of nonsense literature may be found in the 11th century, although there is circumstantial evidence to suggest an even older origin, possibly as far back as Aristophanes.
Nonsense poetry (and, by extension, nonsense literature in general) is now an officially recognised subset of the international language of literature, and elements have even crept into everyday usage. For instance, few people know that the oft-used word ‘nerd’ was invented by Dr. Suess.
In addition to the names listed above, Ivor Cutler, James Joyce, Rudyard Kipling, Jorge Luis Borges, Samuel Beckett, Eugène Ionesco, François Rabelais, Flann O’Brien, Velimir Khlebnikov and Sukumar Ray (to name but a few) have all used either nonsense or nonsensical structure in their works, as have Bob Dylan, David Byrne (Talking Heads) and Syd Barret (Co-founder of Pink Floyd).
Discuss how the anarchic power of nonsense writing can be liberating, both to the author/writer and to the reader/audience. Choose whatever examples you wish and show how, by breaking the established rules of grammar, punctuation and capitalisation, nonsense can also sometimes even act as a remedy for a mad, mad world.
Analyze different ways that queerness has been tackled in literature over time, with particular attention paid to the shift in recent years away from queer coded characters to queer characters whose sexuality/queerness is explicitly stated and explored in the text. One of the most direct ways to look at this is through fairy tales. Many fairy tales when read through a queer lens reveal a rich queer subtext, even if they were not written with this intention. On the other side of the token, in modern times it’s common to write explicitly queer retellings of fairy tales, which bring that subtext to the forefront and make it textual, rather than regulating it to a subtextual reading. (This could be applied to storytelling as a whole, but it would be useful to narrow it down to one specific medium like classic vs contemporary literature. It could also have examples from TV & anime/manga).
An article on this topic could also spend time on queerbaiting, which in some ways occupies a unique middle ground: characters that are queer coded enough for queer viewers to find them compelling and therefore a profitable audience, but not so explicitly queer that the writers ever have to commit to that reading (the show Supernatural comes up a lot as an example in these sorts of conversations). With many stories, it is worthwhile to go back and read them through a queer lens due to them containing rich queer subtext that wasn’t able to be made explicit in the time it was written (Picture of Dorian Grey by Oscar Wilde and the Awakening by Kate Chopin comes to mind). However, when it comes to modern stories where censorship is less of a valid obstacle, this reliance on queer coding without explicit confirmation becomes baiting when done intentionally. (There is plenty of grey area when it comes to unintentional queer coding and where that line is drawn.)
Additionally, this could also explore which types of queer characters are most needed in media today. While queer coding in classic literature is very important to look back on, now that explicit queer narratives ARE more normalized, it feels reductive to go back to storytelling that keeps all of its queerness beneath the surface. Nevertheless, a counterpoint to this push for explicit queer narratives would be that, at times, this type of storytelling can become heavy handed. It may be an issue where everyone’s ideal form of queer representation is subjective.
I think it's also worth noting that queerbaiting is often referred to as a marketing tactic - some media will sell the story as being queer, but not actually show this during the piece itself (eg a social media account posting a pride month post featuring a character or two, but these character's queerness doesn't actually get mentioned in the piece of media at all). It's a term that gets a lot of use, and some people seem to use it in very different ways with different meanings. Regardless, I do like this topic idea. – AnnieEM4 months ago
Do they follow similar patterns or is one typically more successful than the other? What have you noticed about the reception from fans for each type of adaptation? Why do you think these results have occurred?
Hmm... interesting subject, but I'd add more explanation as to why this topic is in need of an analysis and reflexion. – Beaucephalis5 months ago
This could be an interesting subject! Though I feel like the fact that anime is episodic and longer than a movie would make the comparison a little odd - in some ways, I feel manga to anime vs book to tv show could be a more apt comparison. While the latter isn't as common, I feel the differences in the length of a single movie vs a series makes comparing the two in a productive way a little harder. It the comparison being more about the mediums for their structural differences in length rather than being about adaption. There's also a lot of factors here that can influence the difference between manga to anime vs book to film/tv show - the strengths and limitations and costs of animation vs live action, the nature of prose vs manga/comics as a medium, and of course cultural differences between the places making these movies and anime. – AnnieEM3 months ago
I think this is an interesting topic. Though I'd argue that these are a very large categories to explore, which could make analysis challenging. – Sean Gadus1 week ago
Fascinating Topic! I feel that in terms of visual aesthetic Manga to Anime is more closely affiliated when compared to book adaptations. With Manga, one is clear as to how a character looks whereas with books oftentimes the cast is completely different from their on-page persona. That difference could be worth exploring within this topic. – Eeshita1 day ago
Analyze the ways in which the 2014 anime, Parasyte: The Maxim uses body horror to elicit a feeling of terror by analyzing body horror as a genre of fiction and an art style. Delve into the artwork of Junji Ito and H. R. Giger, cataloging techniques and defining terms, all to show how Parasyte is a product of a body horror genre.
What about also comparing to Junji Ito's works? He is most famous for his tackling of body horror? – Beatrix Kondo7 months ago
Discuss how to discern genuine quality from exploitative storytelling. Gratuitous sadness in movies and books is a contentious issue, with some works blurring the line between genuine emotion and exploitative storytelling. To determine if a movie or book is truly good or just trauma porn, readers and viewers can look for key indicators. Examining the intent behind the portrayal of sadness, evaluating the depth and complexity of character development, and considering the impact on the audience’s emotional well-being are crucial factors to consider. For example, novels like "A Little Life" by Hanya Yanagihara and the 2023 movie "Close" by Lukas Dhont, have sparked debates on the fine line between authentic emotional storytelling and gratuitous trauma exploitation. Understanding these nuances can help discern between quality storytelling and sensationalized trauma porn.
I think how you define "genuine quality" and "truly good" should either be elaborated on; or, the effects of gratuitous sadness should be judged according to a less subjective measure than goodness and quality, for example, by authenticity – Yusra Usmani6 months ago