John Wayne was seen as the epitome of the American Hero during the age of the Western film. He was beloved by many, even with his strong conservative politics and often brash language. However, in the 60s, America’s view shifted. They no longer looked to Westerns for inspiration and John Wayne, while still beloved, faded to the background (as symbolically seen in "The Man Who Shot Liberty Valance". I would like to see an analysis of John Wayne’s connection to American culture further, and his impact on American culture long after America turned away from him.
Something interesting one could pursue while contemplating this topic is James Baldwin's discussion of John Wayne in his unfinished book- now a film- "I am Not Your Negro." In it he discusses heroes, in particular figures like John Wayne; a perspective like this I think could be an interesting frame of reference for a topic like this. In particular, I find this quote of Baldwin's to be very powerful: “A Black man who sees the world in the way John Wayne sees it would not be an eccentric patriot, but a raving maniac…The truth is that this country does not know what to do with its Black population.” – ees10 hours ago
It is becoming a more and more common divisive argument between us: what truly makes someone a fan of an actor or a musician or a movie? Over time it has become less credible to simply enjoy a finished product (regardless of its category) and more about the politics of who knows the most facts, easter eggs, and can quote the most lines/lyrics etc. It is becoming more and more evident that the intentions of those who claim to belong to a fanbase, are becoming less satisfied with the simple act of belonging to a group of likeminded individuals and instead about outcompeting our neighbours. What credits a claim to being a fan of something?
Very interesting, especially considering how many fandoms are out there and the "fan wars" that often occur within them. – Stephanie M.15 hours ago
I feel like this article could have a conclusion on whether the term 'true fan' should be used - whether it is sufficient to use to discriminate between fans OR take the angle that the whole fan label debate is ridiculous and shouldn't be competitive. – Abbey9 hours ago
I believe the word "art" is becoming a broader term as time goes on. "Art" no longer solely refers to paintings and sculptures. Art has expanded to include photography, graffiti, abstract sketches, and more. But now it’s 2018, and digital media, the evolving monster, continues to grow. Now, things like Instagram profiles and blogs on Tumblr are becoming somewhat reminiscent of works of art, at least in the world of the internet. Many internet-lovers refer to these "artistic" accounts as having an "aesthetic."
I do think these aesthetically pleasing accounts have artistic qualities about them, but is it right to consider this art? Does the internet and social media change the ways in which we perceive art? Does social media create limitations or opportunities for art and the definition of art itself?
a great place to start for whoever may choose this topic is Roger Scruton's "Why Beauty Matters." In it Scruton argues that there are certain parameters that have been and should be set on what is considered "art," as well as who can and should be considered an artist. He discusses what he sees as the breaking points in the artistic world which lead to art deviating from what he considers to be the true purpose of art. Since this topic asks to consider what should and should not fall into the category of art, as well as changes in artistic perception, it seems like Scruton's work would be an ideal place to start when considering the issues presented in this topic. – ees2 days ago
I think there can be and often is a distinction between Art and something that is simply aesthetically pleasing. Patterns on carpets, cushions and neckties can be aesthetically pleasing, but I think we'd seldom call them Art. Although ultimately whether something is Art is in the eye/ear of the beholder, for me Art has to convey something of the human condition, however abstract. It should resonate personally with the beholder at some deeper level. The Scruton documentary is interesting. I have a bit of a connection with it in that it uses some of my music (the music that starts at around 48:55 is mine, you can hear the full track here: https://soundcloud.com/broomoid/annotations-iii-closing ). Ironically, I fairly strongly disagree with his central premise that contemporary Art is not concerned with beauty. I think Scruton presents an idea of beauty which is very narrow in scope indeed, and anything that falls outside it is discounted as not worthy of consideration. But the idea that contemporary artists by and large do not concern themselves with balance, with composition, with tone, line, weight, texture and with the same artistic rigour as earlier artists, albeit applied in markedly different ways, is simply not true. I believe the best sort of discussion about Art ideally opens some additional doors to those that partake, but I believe that in his documentary Scruton is closing more doors than he is opening, and that's a missed opportunity. – Broomoid15 hours ago
When one opens the usual source for their gaming apps there seems to be a plethora of text-based gaming role-playing-games, beyond what we once were seeing. Is this simply due to the ease of making such games versus a visual game? Or is there actually a rise in the market for such game play? Has this then replaced the popularity of the choose-your-own-adventure book? Many questions, does anyone have the answers?
The following article on The Artifice could be a great source of history on text-based gaming: https://the-artifice.com/text-adventure-gaming-history/
– Misagh3 days ago
I think this is actually a super interesting topic, that I haven't seen anywhere near enough people write about. I think you're absolutely right that the ease of making a "visual novel"/text-based video game is remarkably easy, compared to some AAA titles we see coming out with big money and big assets behind them. We can see this over-abundance in this genre by looking up the tag "visual novel" on Steam and seeing the complete nightmare that is the "newest releases" section of that tag... However, one doesn't need to look far to see that there is a demand in the market. One of the biggest best games of the last year on Steam was the visual novel/horror mix game "Doki Doki Literature Club." Now, this game may have gained infamy because of the fact that youtubers played it cause it had good jump-scares and whatnot, but this is through and through a game that is 90% scrolling text and reading. And people loved it. This game would not have been noticed or made anywhere near as much of an impact if it weren't for the fact that the text and writing in the game was PHENOMENAL. And people recognized this! Then there are other recent releases like Undertale and Persona, whom have heavy JRPG elements attached to them, but have hours of cut-scenes and text to delve into as a player. This market has always been around, with releases such as the Fate games, the Ace Attorney franchise, and Danganronpa to name a few, but the popularity is rising by the day. Especially as we begin mixing genres and incorporating large blocks of genuinely engaging text more and more into our "normal" games! It's a very exciting time to be engaging with visual novels and text-based games! :) Er... sorry this note got so long. I hope it was at least kind of helpful! Good luck working on this topic, I look forward to reading about it! :) PS: You should absolutely check out "Valhalla" on steam. It's a visual novel about working at a bar in a cyberpunk dystopian future. It's a MUST play! – BioLizard1 day ago
What really helps with the rise of text based games, at least based on my casual research, is the amount of time people have to play games anymore. Even with few graphics, text-based gaming allows for more freedom with which to play a game. It is obviously usually pretty story driven, but gives the player something more to do than simply read something. Even the thought of ebooks helps lend to this. People enjoy interaction, and text-based gaming is a simple enough interaction that helps even the most casual gamer find the time to play a game throughout their busy schedules. – VideoGameProf7 hours ago
Do we know our friends or a version of them? We have the ability to connect with anyone at the end of our fingertips. Are we really connecting? Has social media given isolation an environment for community spirit? Are all social media platforms beneficial and if not what are the benefits and troublesome tendencies?
I know people who have met their best friends through a type of social media and completely had their lives changed by the relationship. I've connected with amazing and not to great people on multiple platforms and there's so many different views that I could see being looked at in this article. We live in a world where many of us 'live' online. I think all types of social medias would have benefits and negative points. Making new friends, business inquiries, cat fishing and bullying are a few I'd focus on. – TorriPaige2 days ago
Many people are skeptical about the "realness" of online relationships, but there's emerging evidence that those relationships can be more honest than face-to-face relationships. There's an interesting discussion at http://www.pnas.org/content/early/2013/05/31/1222447110?with-ds=yes: Marital satisfaction and break-ups differ across on-line and off-line meeting venues
John T. Cacioppo, Stephanie Cacioppo, Gian C. Gonzaga, Elizabeth L. Ogburn and Tyler J. VanderWeele
PNAS June 3, 2013. 201222447 From the abstract: "Results [from a survey using a nationally representative sample of 19,131 respondents who married between 2005 and 2012] indicate that more than one-third of marriages in America now begin on-line [that was back in 2013, so it's likely even higher now]. In addition, marriages that began on-line, when compared with those that began through traditional off-line venues, were slightly less likely to result in a marital break-up (separation or divorce) and were associated with slightly higher marital satisfaction among those respondents who remained married." – JamesBKelley1 day ago
There is definitely a dark side to online interactions, including trolling and doxing, but my thoughts keep returning to the positive.
It's worth doing an internet search for: online dating and marriage
There's a lot of information, including a number of studies from 2017, about the benefits of online beginnings of marriage: lower divorce rates, higher levels of satisfaction, greater opportunities to find spouses outside of traditional and limited social circles (e.g. increased opportunities for interracial and/or same-sex marriages and partnerships). – JamesBKelley1 day ago
Like personal interactions it depends on the person and the community of people they surround themselves in. – haileysolessmith15 hours ago
Dungeons and Dragons has been a long established franchise that has experienced noticeable rise and falls of popularity structured around changing cultural interests. With the mainstream appeal of fantasy films and "soft fantasy" programming on television there has been a slow interest arising around the old RPG paper and pen games. However, it was not until the occurrence of the show ‘Critical Role’ by Geek & Sundry, as streamed by Twitch, that a noticeable and traceable resurgence has occurred. The popularity of a show about watching voice actors play DnD live has lead to a release of new manuals, gaming equipment and surge of fan material. Is this the start of the mainstreaming of DnD?
This would make a great article. It might also be good to talk about Felicia Day and her contributions to geek culture; both before and after the creation of geek and sundry. Also the show Community lured a few people into the game. – AGMacdonald7 months ago
I've heard multiple sides to this. On the one hand, a fun hobby is regaining popularity. On the other hand, Critical Role and shows like it (Acquisitions Incorporated, for example) may give people the wrong idea, because not all games have a Game Master as skilled as Matthew Mercer, let alone a cast of that caliber (they're professional voice actors who have been doing this together for years). So a possible question is, should shows like Critical Role be the motivator for the mainstream resurgence of DnD? – noahspud5 months ago
I am interested in how you might prove Critical Role as the source of this resurgence, as I think you might need to look at cultural trends that come before the first episode of critical role even airs. The 2011 new york-times best seller Ready Player One by Ernest Cline and, even, the wild success of Felicia Day's own "The Guild," seems to be a strong indication that this resurgence touches on a significantly wider interest in the production of the fantasy world.
Rather than asking is DnD now mainstream, I think I am more inerested in why is DnD mainstream: why are we once again interested in the creating the fantasy world? What about the world we live in now encourages us to be interested in this kind of table top gaming? – Dethlefs5 months ago
A common argument I see regarding certain anime is that "people love to hate" popular anime. I’ve seen this geared towards Your Name., Sword Art Online, Haikyuu, and many more. On one hand, I can see this as a way for people to be playing devil’s advocate so that people don’t blindly jump into a show without being aware of its faults. This is especially true of Sword Art Online. I can’t say I’m a fan of the show at all, but I can see why people are drawn to it, and the same things that I may dislike, other people might not mind. However, I’m sure there are people who label an anime as overrated and boring simply because the show is popular. What are everyone else’s thoughts on the argument that people like to hate popular anime? Why do you think that is people try to tout this particular argument?
There are quite a few topic suggestions already concerning anime at The Artifice, so perhaps it would be worth combining a few of these into an overall analysis regarding the pros and cons of anime and what, in particular, people find displeasing or enjoyable. I think a lot of the hatred boils down to personal taste and that eternally ridiculous question of what's the 'best' or 'greatest'; highly subjective at best, which I've made comments about regarding another anime topic suggestion. Having said that, perhaps the simple fact that a popular anime series or film is just that, i.e. 'popular' automatically triggers the hate response in those who feel a burning need to hate popular culture, for whatever reason. Going slightly off topic a moment, but still (sort of) relevant, being a loyal fan of the original Sherlock Holmes stories I resisted the new BBC 'Sherlock' series because I didn't think it would work in a modern day setting...and how wrong I was! Hmph, lesson learned. Regarding anime, we also have to consider the blind preconceptions many in the West still have about 'cartoon' entertainment being only for children, but I'm in danger of repeating myself here so I'll stop. Anyway, a good topic suggestion in my opinion and you get my vote. – Amyus1 week ago
An analysis of the appeal behind modern movies that attempt to re-create the aesthetics and storytelling elements of grindhouse and b-movies from the 50s, 60s, 70s, and 80s. This analysis could explore themes of nostalgia, kitsch, and DIY film-making. Some examples could include "Black Dynamite," Kung Fury," "Italian Spiderman," "Hobo with a Shotgun," and "Planet Terror/Death Proof."
Let's not forget the Turkish 'Star Wars' - a classic! – Amyus3 days ago
This would not only be a great synthesis of the history of b-movies and how past b-movie themes are being seen in today's movies. I also think that this is a fascinating topic to explore. – FrankWebb2 days ago