The 1960s overflowed with social injustices, civil rights, and the Vietnam War. The civil rights movement and the Vietnam War took center stage. Activists exercised democracy in action, demonstrating their rights under the First Amendment. These protests were breeding grounds that forged a path to songs by musicians with a social conscience. Protest songs of the 60s were instrumental in shaping domestic policy. "Times They are a Changin", by Bob Dylan became a theme song of the civil rights movement. "Eve of Destruction" by Barry McGuire influenced legislators to reduce the voting age to 18 with the line, "You’re old enough to kill, but not for votin". Jimi Hendrix’s solo, spell binding guitar rendition of "The Star Spangled Banner" at Woodstock was symbolized to be the most influential protest song of the 60s. What other songs contributed to change in America by utilizing American values?
I would recommend looking into Peter, Paul and Mary, Pete Seeger and others who collaborated with them for more on this topic. – LisaM8 months ago
It doesn't get any more accurate or pointed than Dylan's "Masters of War," or "Only a Pawn in Their Game." Dylan just added another trophy - the Nobel - to his shelf, by the way. Not bad for a guy who couldn't get a band in high school. – Tigey8 months ago
This topic would make a great regular column. There's so much ground to cover. Practically limitless, really. – albee8 months ago
Absolutely! I felt this way, but had to put the brakes on. – Lorraine8 months ago
To quote the seagulls from "Finding Nemo, "Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine. Mine." This should be fun. – Tigey8 months ago
This would be interesting to hear more about. Many American think of Creedence when it comes to Vietnam "era" music. I would like to know about other pieces that impacted the movement and vice-versa. – dekichan4 months ago
This topic is a very good topic, it could even make a great column. – jhennerss2 months ago
A look into the plain English writing movement and how this has impacted newspapers, and social media as well as academic, professional and contemporary writing.
Has the plain English writing movement improved writing standards and expectations?
Or has is simplified and ‘dumbed’ down writing skills such as comprehension and interpretation?
I did update this but it didn't work.
Plain English (or layman's terms) is a style of communication that uses easy to understand, plain language with an emphasis on clarity, brevity, and avoidance of overly complex vocabulary.The movement began in the 1970's to improve legal documents. The purpose was to remove the confusion to the layperson because of the obscurities of the style of writing. Fast forward to today and we are seeing organisation who's sole purpose is to teach anyone involved in writing documents or online content how to write in layman's terms. The movement has penetrated universities, government and others. – mattcarlin3 days ago
Does setting a word count goal block the creative process or does it push us beyond our accepted limitations? Many writers will sit down and write so many words a day, all in the name of the perfect length novel. But does needing a certain amount of words create a certain amount of rubbish? How many of those words were really necessary? On the other hand, those who tend to overwrite might be cutting excess words with the help of a proper word count, using it to determine where they got a little carried away. When are word counts useful? What is their effect on progress? Who might find it troublesome or helpful and how so?
Very good topic. I would suggest for the writer who picks this up to look into requirements for getting published in the different genres i.e. Science Fiction and fantasy word count requirements vary from historical romance and so on.
It would be worthwhile investigating this for research into the article. – mattcarlin4 days ago
There are two kinds of guardians of the galaxy. The first is portrayed in the movie with Starlord, Gamorra, Groot and Rocket. The other guardians are portrayed in the game Destiny. Memes have been circulated on social media lately hypothesising which group of guardians are the coolest. Destiny, you and a fire team take on hoards of enemies and constantly take on boss levels to push back the darkness and restore the travellers light. In the movie, a band of four misfits come together to stop tyrants from taking over or destroying the galaxy. A critical reflection of our humanistic desire for good to overcome evil – who would you prefer to fight this battle for you?
*Orange is the New Black* released its latest season this month, and it struck me the way the program continues one trend — to humanize and rationalize the criminality of the inmates. Like Piper, who is written as a hapless entrant to the Litchfield Pen., it seems as if each inmate is offered a flashback account of poverty, racism, LGBTQ bigotry, and bad luck that result in incarceration. In this season, explicitly focused on the inhuman treatment of the inmates and the dehumanizing treatment of Poussey’s death, this narrative choice is especially potent. Yet, there’s also the occasional lapse in the narrative — like when instead of killing and dismembering a hitman-guard an inmate enslaves another or dreams of eating human flesh. How effective is the humanizing narrative in this season and cumulatively in *OITNB*? Is the narrative goal for viewers to understand the prison system to be horrid, in part because the inmates are mostly undeserving of incarceration?
I too found the message to also be a little inconsistent. Were they still trying to be sympathetic? Were their terrible actions on (mostly) innocent people justifiable in the writer's eyes? (especially considering how many of the inmates never cared about Poussey) Still, it was refreshing to see a darker, more complex OitNB. The series was starting to get cartoonish. Every inmate was a victim of circumstance (even if they did something terrible it was always somebody else's fault), while every guard and person outside the prison were villains. It just added a level of realism that when these people were put in charge of the prison, they were no better (amd in a lot of cases worse) than the guards they hated (it might also be a good idea to use the Stanford Prison Experiment as a parallel). – AGMacdonald4 days ago
To what extent do you think a writer’s experience (life, personal, certain events) shapes their fictional work? I always like to ponder what aspects of a fictional piece is relatable or true to the author. Of course their are many reasons that shape an authors work, whether it be inspiration from other pieces of work, a dream which has expanded into a novel, or just a thought that popped into their head. If you write fictional pieces, can you see pieces of your life experience sewed into them?
I think this is a fundamental truth in fiction writing. No matter how detached the author is from the character/situation there will always be some residue of the authors experiences and life choices that subconsciously find their way into the work. – ReidaBookman5 days ago
Analyze video games such as Mass Effect, The Witcher, GTA, or any modern video gaming series that enables players to chose the outcome of the match, with long-lasting consequences in vein to real life, then suggest ways this technology could improve in future titles.
Don't forget to mention that some games can also carry consequences into their sequels (like Dragon Age). I think it would be interesting if we could use this system to create a game like Dungeons and Dragons, which offers the closest to actual freedom than any game (board of video) has previously offered. – AGMacdonald4 days ago
We have already published three articles on this topic: https://the-artifice.com/bioshock-and-the-illusion-of-choice-in-gaming/ -- and -- https://the-artifice.com/life-is-strange-the-illusion-of-choice-part-ii/ -- and -- https://the-artifice.com/video-games-morality-choice/ – Misagh4 days ago
This would be interesting to research. A basic understanding of how games are coded and structured would probably help, I know that how player choice runs is different from game to game, and different companies often develop a kind of trademark use of the feature. Bioware and 2k would both make good case studies. – Cat4 days ago
Filmmaking is a business. Hollywood knows that, and so does the general population. For a long time, Hollywood has been ensuring guaranteed hits by extending already existing popular franchises. This would traditionally take the form of a sequel like Die Hard 2; Mad Max 2; Terminator 2 (you get where I am going with this), but in recent years there has been a number of prequels cropping up: Fantastic Beasts, Star Wars, Terminator, Star Trek (both the new films and the upcoming television series). This article would explore the idea of why Hollywood thinks prequels are such a marketable storytelling device? Is it because people love throwbacks and little Easter eggs? Do we love a good origin story? I’d love to hear your thoughts.
Yes! I'm very excited for this topic. Part of me wonders if prequels aren't the new sequels. Perhaps the film industry is counting on our nostalgia for popular franchises to make more money. Or perhaps people feel like the original film starting in the wrong place. Maybe we simply have unanswered questions that could only be remedied by a prequel. I'm curious to see what people think! – ReidaBookman4 days ago