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The Rise of Cozy Games

Analyze the rise of cozy games and why they are becoming so popular. Jumpstart Magazine defines cozy games as "a type of gameplay that emphasizes relaxation, comfort and self-care." Cozy games tend to have calm music and a slower game pace. Look at why cozy games continue to grow. For example, cozy games are an escape from the fast paced nature of reality. When compared to games like Fortnite, they provide a much more calm experience. This resonates with a certain subsection of gamers. What is the demographic of this subsection? Additionally, the cozy game sphere tends to be more welcoming to marginalized folk such a people of color, those who identify as LGBTQIA or disabled.

  • Great topic! Just for clarity though, maybe provide a couple of examples of cozy games? I think I know what these are but am not 100% sure, so maybe others have that question, too. – Stephanie M. 4 months ago

2000s Anime and its Theme of Justice

The 2000s had quite a few anime that dealt with what it means to "become" justice, in a sense. Fate Stay Night has a protagonist who tries to fight for his sense of justice. Claymore examines the topic in a more brutal way that also deals with what it means to be human, and, of course, Death Note and Code Geass: Lelouch of the Rebellion both examine what would happen if their protagonists were given a means to end the wrongs of the world in which they live, only to pay a price for it later.

The topic taker should examine each of the anime listed, if possible, and compare and contrast how each anime dealt with the theme of justice it wanted to convey. How did each anime handle the toll it took on its protagonist? What could be gleaned from the outcomes of the individual anime surrounding what it means to be a savior figure, even if that ideology is subjective?

Furthermore, the topic taker should delve into whether or not the sense of justice being displayed is entirely subjective to the protagonist of the anime, or if it tackles the idea of objective justice and the toll that takes on groups as opposed to the individual. The topic taker can include other anime that they feel may fit this idea, so long as it was released between 2000-2009, as there seemed to be a trend with anime around that time that shared a certain thematic work and aesthetic which is to be examined in this topic specifically. In this regard, the topic taker could also deepen the topic by looking into what was going on in Japan and/or the world in general at the time to see if current events or recent history evoked the theme of justice being culturally relevant to its viewers. The topic taker may also include, briefly, how anime from the 2000s with this theme of justice may have influenced other anime to re-examine the themes later on, such as with 2012’s Psycho-Pass or more current day anime.


    The Rise of Fast Fiction and its Effect on the Publishing Industry

    With the growing popularity of platforms like TikTok, micro-communities like BookTok are influencing the reading/publishing industry. A recent example of this is Rebecca Yarros’ ‘Fourth Wing’ which released in April 2023. The sequel to this, Iron Flame, was released in November 2023. This is an unusually short time line for traditionally published work and has lead to some quality issues. A vast amount of readers have reported issues with quality in terms of printing (i.e. whole chapters missing, headers missing, etc) but also in terms of writing (lack of editing or depth in plot).

    Is the publishing industry changing? Is it attempting to mimic the quick release model of indie authors in order to exploit the market and make more money?

    • Effect, not affect. – T. Palomino 4 months ago
    • Cool topic! I've noticed this in genres I read a lot as well. Since you bring up quality issues, perhaps the article could go into ways of solving these issues without "fast fiction" becoming as difficult to break into as traditional book publishing? As in, maybe the standards need to be tightened or watched more closely, but that looks different than how you'd monitor or tighten standards for a traditional novel. – Stephanie M. 4 months ago
    • I saw a tik Tok referencing this same idea and the effect that it is having on the publishing industry as well. Books are being produced more quickly than ever and overflowing the market. This practice is also more prevalent in certain genres. The concern is that instead of making new, meaningful contributions to literature (not that every book has to be serious or educational), popular tropes are being replicated for the wrong reasons. Instead of recognizing that the first author wrote the trope well, these ideas are being reproduced multiple times at a lesser quality. – AmyKryvenchuk 3 months ago

    A Perspective on Banned Books in America versus Other Countries

    Recently, a lot of books have been making it onto the infamous banned books list in America, due to containing such themes as "strong female leader" in the case of Wizard of Oz, "racism", especially with children’s books that tend to point to the systemic nature of racism in America, and of course, "sexuality and gender" that basically gets slapped on anything that even remotely hints at an LGBTQ relationship or gender expression outside of the cisgender spectrum. Most of these entries to the ever-growing ban list seem to be coming from conservative areas. It might be good to take a small sample of the banned book list from the past 2 years or so and see how it would compare to, say a European banned books list, if the idea of a banned books list isn’t something that is wholly limited to America in the first place, and see if there are any overlapping topics between the lists to see what trends might exist cross-culturally.

    If this cross-examination is not possible, the topic taker could instead talk about whether or not book bans should exist, and the reasons why they do, and could choose to take a few selections from the banned books list and make an argument as to whether or not the themes presented in the literature truly merit a spot on a banned books list.

    Banned Books list for America: (link)

    • I think for this to be good analysis of cultural differences it should look at time frames as well. 90s America vs 90s China for example. Or a myriad of differing ideologies within the nations and have they remained the same or evolved as times have changed. – Sunni Ago 4 weeks ago
    • I think this is a very interesting topic! I think it would be fascinating to research if book bans come from liberals as well. The comparison could be what each side of the spectrum is trying to ban. Also, I think your second paragraph could be an interesting focus. – shoafhannah 4 days ago

    What Makes a Good Video Game to Film Adaptation?

    From Tomb Raider (2001, Angelina Jolie) to Sonic the Movie (2020, Jim Carrey), there have been quite a few games likewise adapted into movies, though to varying degrees of failure or success. Tomb Raider was somewhat considered a flop when it first came out, and it currently has a 5.8 on Imdb: (link) a 20% on Rotten Tomatoes from the critics, and a 47% by audiences: (link) and a 33% on Metacritic: (link) though some consider it underrated: (link) By contrast, the Sonic the Hedgehog movie had a 6.5 on Imdb: (link) a 63% critic rating and a 93% audience rating on Rotten Tomatoes: (link) and a 47% on Metacritic: (link) The success of the Sonic movie garnered it not one, but two sequels.

    The topic taker should analyze the trends of adapting a video game to a movie, including the history of it, and what makes so many of the adaptations fail. The topic taker should really dive into what made good video adaptations good and see what trends their analysis reveals. The topic taker may also consider the future of video game to film adaptations and whether they think there will be more successes or failures as well.

    To help the topic taker, consider looking into the following films to start forming trends based off their reception via reviews/to start forming the history of video game to film adaptation as they see fit:

    Tomb Raider (2018) in order to compare/contrast it with the 2001 film
    Sonic the Hedgehog 2
    Detective Pikachu
    Prince of Persia: Sands of Time
    Assassin’s Creed
    Super Mario Bros. (1993)
    The Super Mario Bros. the Movie (2023) to contrast with the 1993 adaption

    • This is a really interesting topic and one that is very relevant. I've heard from a variety of different articles/sites that video games adaptations are popular in Hollywood right now. – Sean Gadus 4 weeks ago

    Troy: The Lack of Divine Existence in Film

    While Ancient Greek tragedies loved to have divine characters speaking on the stage, modern movies seem to hesitate a lot. In the movie Troy (directed by Wolfgang Petersen and written by David Benioff,) no deity appears on the battlefield despite the exciting descriptions of their fight in Homer’s epic. Similar things happen in other movies based on mythology. For instance, Aphrodite never appears in the Argonaut movies, although she is quite important in the epic.
    What might be the reason for this phenomenon?

    • I think this could be explored with other films of the era in a similar vein. What was the cultural shift that removed divinity from films based on myths and how can it be analysed. – Sunni Ago 4 weeks ago

    17th century poetry - the Metaphysicals

    The Metaphysicals refer to a loose collective of poets such as John Donne, George Herbert, Andrew Marvell, Abraham Cowley, Richard Crashaw and Henry Vaughan, who represent some of the highest achievements of the 17th-century English literature. A most conspicuous feature of their style can be described as using images concrete and tangible, richly appealing to human senses and emotions. The label, “Metaphysical,” was attached to them by later generations. “Metaphysical,” as a style label, refers to the so-called “figures of thought” marked by the use of conceits, witticism and paradoxes. But the term still fails to capture the ‘physical’ side of the Metaphysicals – that is, the corporeality, even fleshiness, in their using concrete images and metaphors on the one hand, and expressing sensational feelings and emotions on the other. How, then, do the ‘physical’ and the ‘metaphysical’ meet in 17th century Renaissance poetry? What makes the Metaphysicals ‘metaphysical’? This topic can be explored either by studies of common characteristics of these poets’ works or by close criticism of individual poets.


      Primate Representation in Media

      This topic is concerned with the representation of non-human primates, especially great apes, in television, cinema, music, and more. This topic isn’t necessarily concerned with the quantity of primate representation as much as it is the quality; how they are represented in relation to humans, in relation to their endangerment, habitat loss, mistreatment, evolution, intelligence…etc. Some examples of primate media representation one might consider are: The chimp in Jordan Peele’s "Nope," The Planet of the Apes franchise, meme culture…etc.
      Writers in this topic would be exploring how the current attitudes towards our closest taxonomic relatives is embedded either blatantly or within the subtext of modern media, or how these attitudes have changed overtime. In the Planet of the Apes example, one might write about humanity’s ability to share our planet, or even consider sharing our planet, and what qualities of life are required in a species for us to even begin to consider sharing resources. Just about any example will require writers to discuss the prevalence, or the rare absences, of speciesism in our culture.

      • More details for the person who will write this topic would be much appreciated ;) – Beatrix Kondo 2 months ago
      • Could you clarify what you're looking for the writer to explore? – Sunni Ago 2 months ago
      • Regarding the Planet of the Apes franchise, one could consider the representation from the 1968 film in comparison to the more modern films as a bit of a possible starting point. – Siothrún 2 months ago

      Anakin Skywalker vs Darth Vader: Character Development in Reverse

      Many Star Wars fans consider Anakin Skywalker effectively a different character from Darth Vader. However, analyzing Anakin’s character progression from Jedi to Sith can be very interesting, especially depending on viewing order. For fans of the original trilogy, the prequels’ portrayal of Anakin may have been startling. On the other hand, a chronological viewing, especially one that includes the Clone Wars series, may depict a slow but steady character arc for young Skywalker with a tragic but inevitable conclusion.

      Compare and contrast the two characters. What traits of Anakin’s remain in Darth Vader, and how are they portrayed differently? Where do we see traits of Darth Vader peeking through in Anakin during the prequel era? Does this change how we see other heroes and villains, like Luke Skywalker or Kylo Ren, and even characters from other franchises?

      • Regarding the aspects of Luke and Kylo, it might be useful to look at things that used to be canon in Star Wars, but are no longer. What comes to mind is the comic that likely inspired the Ben Solo in the new trilogy. – Siothrún 2 months ago

      A Decade of BTS: Celebrating Achievements, Impact, and Cultural Contributions

      This topic invites writers to reflect on the first decade anniversary of BTS, one of the most influential K-pop groups globally. Explore and celebrate their journey, from debut to global stardom, and analyze the key milestones and achievements that have defined their success. Delve into BTS’s impact on the music industry, cultural landscape, and fandom culture worldwide. Examine their advocacy work, including social and mental health issues, and discuss how BTS has transcended traditional K-pop boundaries. Reflect on their unique approach to music, storytelling, and the use of social media, and explore the ways in which they have redefined the dynamics of fan engagement. Additionally, consider the challenges faced by BTS and how they have navigated the complexities of fame and global influence over the past ten years.

      • I know absolutely nothing about BTS but from my general understanding their success in the last ten years has catalyzed a growing awareness and appreciation for Korean music (even more broadly, Korean culture) in America (and other nations, I'm sure) in a way not too dissimilar to the Beatles era dubbed the British Invasion. I think a comparison of these two influences could be interesting. – Ryan 2 months ago

      Shifts in YouTube and the Rise of Short Video Media Like TikTok

      Following the departure of the creator of channels The Game Theorists, Film Theorists, Food Theorists, and Style Theorists, MatPat, from YouTube, there has been discussion about the changes of YouTube’s platform and if viewers of the platform are going to see other long-standing YouTubers leave. In MatPat’s goodbye video, he references other YouTubers who have decided to leave the platform and notes that "the platform is changing". We have also seen the trend of short-style videos in the vein of TikTok rise in popularity. The topic taker should address what changes they see taking place, possibly using the host of recent goodbye videos as a jumping off point, for the web-video platforms and analyze what those trends might mean for others looking to get into the content creation space.

      The topic taker is free to include the psychological impact of content creation, especially with the constant stream of short-form videos, has on a person. In addition, the topic taker can compare and contrast the platforms of YouTube and TikTok on multiple levels, such as monetization strategies and algorithms if they wish in order to predict where the trends might be going and indicate what those trends suggest for viewers and creators alike.

      MatPat’s Farwell: (link)


        Content-Creation vs. Art?

        As we’ve seen in ‘Star Wars’ and, more recently, ‘The Lord of the Rings’, television adaptations are entering an age in which a story and its characters can be explored ad nauseam without the input of the original author/creator (whether the creator died or sold rights, or whether copyright expired). We can conceivably imagine, then, ‘Star Wars’ films coming out years, even decades from now, even though the mind of George Lucas is no longer involved. I guess I have a number of questions:
        What are the pros and cons of such "content-creation" (i.e. franchises maintained by a company — whose primary goal is profit) versus "art" (or, the subjective, personal production of one or a small group of individuals, limited by their time commitments and lifespan). Is there an argument to be made that ‘Star Wars’ should finally be "completed", and left alone like a painting? Or is content the new art, for better or for worse?

        • I feel like the MCU Phase 4 and onward falls victim to this question, and might provide a third aspect to examine as well. – Siothrún 2 months ago

        Are Superheroes Fantasy or Science Fiction?

        Superhero stories are filled with fantasy tropes: wizards, knights in shining armor, dragons and other monsters, gods of various mythologies, and so on. Meanwhile, many superhero and supervillain origin stories seem like science fiction premises (mutated DNA, aliens, and so on). Most superpowers, even the ones that are supposedly based on science, defy science to the point where they would be indistinguishable from magic in a fantasy setting.
        Consider the characteristics that differentiate the Fantasy Genre from the Science Fiction Genre. Then consider the central characteristics of superhero stories – Marvel, DC Comics, Invincible, pick your favorite – and analyze whether they fall more on one side or the other. If some superheroes belong to one genre and some belong to another, what happens when those superheroes team up with each other?
        What are the implications of which genre superheroes "belong to"? Does this affect the future of superhero stories?

        • I'd consider seeing if superheroes might fall into an in-between category like science fantasy as well. – Siothrún 2 months ago

        The Future of Story-Driven Cartoons

        Throughout the twenty-first century, there has been an increase in the number of children’s cartoons with complex storylines that unfold over multiple seasons. The episodes of this show format are intended to be viewed in a specific order, so that audience members can fully understand the show’s continuity-driven story. Popular examples of this format include Avatar: The Last Airbender, Steven Universe, and The Owl House.

        The proposed article would discuss the future of story-driven cartoons in light of current industry trends. The writer could discuss factors such as: new technologies (eg. streaming services), broader entertainment trends (eg. mass TV show cancellations, resulting in rushed/unfinished stories), and competing forms of entertainment (eg. children spending increased time watching videos on tablets instead of TV). The article would explore whether story-driven cartoons will continue to rise in popularity or if it will be difficult for this format to thrive in the current animation industry.

        • In the case of Steven Universe, it's probably important to note how awful the airing schedule at CN was. Some of the most major plot developments happened during the "Steven Bombs," which were these airing blocks where a new episode would be aired a day for a week straight. There would be such large gaps between these little events, so it was a bit frustrating to follow – Justinv2552 2 months ago
        • The Owl House in particular provides an opportunity to further explore what happens when a streaming company (Disney, in this case) cancels a season when there was clearly more that the creator had planned for the story. – Siothrún 2 months ago
        • I like this topic - as someone who grew up watching Avatar it's been interesting to see this style become more popular! It possibly could also be worthwhile mentioning the impact that anime has had on animators and/or the preferences of kids, as many of the anime targeted at younger audiences have had story-driven structures as well. – AnnieEM 2 months ago

        Happiness, a exploration of Nihilism.

        Happiness is a vampire manga by Shūzō Oshimi. While on the surface it is a supernatural story it delves quite readily into not just other genre conventions such as science fiction body horror and coming of age romance, but examinations on the very concept of humanity, the nature and purpose of suffering and if meaning can ever truly be garnered from horror.

        The protagonist is spared from death on the whim, his friend and his friend’s lover, not to mention her family, are much less fortunate. The protagonist and his love interest are subjected to grotesque trials for 50 years only for them to escape and resolve to live apart from humans, which begs the question, both textually and metatexually, what was the purpose of this?

        • I think the edits I made didn't process which is unfortunate. To clarify, Nihilism in the common understanding, is the belief that nothing in life matters, that nothing is really real. Within the plot of Happiness the Protagonist is subject to trials and tribulations that don't reveal a greater understand of the world to him within his story, his suffering doesn't better or worsen the world around him. Metatextually, the world of Happiness is similar and dissimilar to the real world, there are horrific science experiments done on people throughout human history that never yielded any medical insight. Suffering for the sake of suffering being all that was produce. What purpose does it serve to feature such a dispiriting element to the story when the ending amounts to, the main character being again isolated from humanity with the one who turned him into a vampire? – Sunni Ago 2 years ago
        • A digestible yet philosophical dissection of Happiness would be an incredible read, especially if one takes the time to draw real world parallels--it is difficult NOT to feel nihilistic in this day and age, and tapping into that very real feeling of listlessness, one that inspired the concept of nihilism in the first place, and connecting it with the narrative of Happiness would underscore the humanity (both conceptually and literally) the series appears to be examining. – alliegardenia 2 years ago

        Duality in horror, and the ending of Peele's 'US'

        Duality (doppelgangers, alter egos) is a common theme in thriller/horror texts and films. This goes as far (or further) back as the Victorian period (Dracula and Van Helsing as mirror images/Jekyll and Hyde), and continues today (The Nun, Valak and Sister Irene as foils to each other/the twins in Malignant).

        ‘US’ (2019) deals with doppelgangers – every citizen has one, and these ‘Tethered’ counterparts live in dire poverty in the tunnels beneath the city. They are ‘savage’ and ‘monstrous’, unlike their peers who live among us.
        Peele’s film has strong themes of class and social inequality.

        The ending, however, reveals that the protagonist of the film was never one of ‘us’, but in fact a tethered doppelganger who had switched places as a child. Unlike the rest of the Tethered, she speaks and moves fluently, behaving ‘civilised’ as opposed to ‘savage’.

        There is clear commentary in this twist of how the environment and social upbringing of an individual can create a stark contrast in how their identity, behaviour, and habits are formed: The protagonist turned out so different from the rest of the Tethered, only because of the economic and social support she recieved as she was brought up.

        How does this twist impact the themes of duality present in horror and thriller genres? Does it make us reflect differently on the monstrous villains we see in Michael Myers or Dr Hyde? Does it make us reconsider their motivations?
        Dr Jekyll and Mr Hyde/The Unborn, for example, are strongly contextualised by economic and political commentary.


          Political Revolution and The Act of Reading

          Fahrenheit 451 focuses on the burning of books. In this fictional world, the owners of books and their homes are burnt and book ownership is seen as the root of unhappiness within society. During the period of the Enlightenment, books were a driver of change as new works like Thomas Paine’s Common Sense shaped ideas like liberty for the American public and led to American independence. More people read than did anything else during this period of change and political foundation for Western democracy. How is the act of reading linked to revolution in books like Fahrenheit 451 and what does this tell us about the importance of reading for the modern era?

          • It's not just reading, of course; it's sharing of information. Books are a great way to do that, especially when prying eyes might be listening and subtlety is key. During times of famous revolutions in history, the Internet wasn't a thing; when Fahrenheit 451 was written, the Internet wasn't a thing. Today, in countries where tyrannical governments keep firm control of their citizens, the Internet is restricted just as much as books were in Fahrenheit 451. In countries where the Internet is mostly un-regulated, everyone is making their best effort to sway public opinion in every direction - it may not lead to all-out revolution, but I'm sure one could make an argument for the influence this freedom of information sharing has had on major political events in the past 20 years or so. – noahspud 4 months ago

          Twelve Days of Christmas: An Analysis

          The Twelve Days of Christmas is one of the best known, and arguably more exhausting and annoying, Christmas songs in existence. It’s so complex and has been around for so long, one might expect it to have vanished from the carol canon decades ago.

          However, the carol lives on, as do the stories and legends behind it, and the projects it has inspired. Origin stories float around social media every year. Perhaps the most popular claims that the carol was a way for Catholics in King James I’s era to express their faith without fear of persecution (the partridge is Jesus Christ, the three French hens are faith, hope, and charity, and so on). Another origin story claims every gift in the carol is a different bird, not just the gifts directly associated with birds (e.g., "five golden rings" refers to ring-necked pheasants).

          Along with this, touching or funny riffs on the carol are found in almost every fandom and subculture (Harry Potter, Redneck 12 Days, 12 Days based around political satire, and more). Hallmark’s expansive list of holiday movies includes no less than two based on the conceit of giving 12 meaningful gifts. Even some of today’s more orthodox church denominations (Catholic, Eastern Orthodox, and others), still treat Christmas as a 12-day affair, ending on the Day of Epiphany.

          Examine how and why the 12 Days of Christmas, song and concept, are so ingrained in our culture even if not everyone celebrates the holiday as such. Pick a few origin stories or 12 Days-inspired projects to analyze. What does this carol and concept mean for us? What is it about the concept that has staying power, even if some people dislike the song? Are some inspired projects better at capturing the spirit of 12 Days than others? What might a literal or figurative "12 Days" look like for secularized culture, and would it make the holidays better or worse? Both? Discuss.

          • The reason why "12 Days of Christmas" is as long and convoluted as it is is that it's an elaborate metaphor. Each verse of the song is meant to represent a different aspect of Christian (especially Catholic) observance. It was written in England during a time when Catholics faced persecution, so in order to teach what made their own faith unique, they had to be sneaky about it--hence why the song never refers to Catholicism directly even as it uses a lot of Catholic imagery. Some of the songs sung on the Jewish holiday of Passover operate in a similar way. – Debs 2 months ago

          The Cultural Impact of Elf on the Shelf

          In 2005, Carol Abersold and her daughter Chanda Bell dreamed up a new Christmas tradition. Parents could purchase one of Santa’s elves, a cute little creature sent to "scout" for Santa and report whether the kids in a certain home had been good. The elf would stay with their chosen family from December 1-25, getting up to creative antics while the kids were asleep every night.

          The combination elf doll and book were an instant smash hit with their target demographic. In almost 20 years since inception, the original white, blue-eyed male elf has received female counterparts, as well as Black and Latino/a counterparts, male and female. Parents of disabled children have bought or handmade accessories like wheelchairs or braces for their dolls. The Elf on the Shelf has its own theme song and has spawned a made-for-TV movie, as well as a 2023 elf-themed baking competition on Food Network.

          However, not everyone wants this elf on their shelf. Every year, parents flock to social media to panic–"It’s almost December 1 and I can’t find the elf/I need an elf!" They commiserate with fellow parents and guardians–"I hate this [darn] elf!" Parents, teachers, and child development experts have excoriated the elf as a "Christmas spy," a tool that encourages extreme behaviorist thinking and doesn’t contribute to concepts of grace, making mistakes and learning from them, or doing well without doing perfectly. In a season where kids are already excited, anxious, and overstimulated, the elf feels like an enemy. Plus, many parents find it "just plain creepy."

          Discuss the pros, cons, and cultural impact of the Elf on the Shelf, as well as any alternatives you know (e.g., Kindness Elves, elves who use their time to make the journey to Bethlehem, elves who celebrate Hanukkah or Diwali). Why do you think culture embraced or rejected the Elf on the Shelf? In what capacity if any was it needed? Do alternatives "work," or do we need better alternatives, if any? Will the phenomenon ever leave us? Choose a couple of these or other questions upon which to expound.


            Replayability in games: is it really necessary?

            Replayability is a measurement of how much fun a game is to play over and over again – how much new content there will be on each playthrough, how much you can vary your playstyle, how many different endings or paths the different quests/stories have for you to explore each time. It is something it is generally considered good for a game to have, especially in certain genres. Many players want to be able to play their favourite games again and again, but with enough variation that it is never boring.

            However, replayability is something that cannot be (and isn’t) pursued in every game. Many story focused games are not particularly replayable, as their goal is to focus on telling one very good or in-depth story – and to focus on replayability could take away from that. There is also the fact that to make a game very replayable takes a lot of time and effort to code and design all the different playstyles/endings/quests etc. This is time and effort that may be needed elsewhere or would possibly be better spent polishing the main game. Not everyone plays again and again after all, so is it really so crucial to ensure that every single playthrough is entirely unique?

            This article would delve into the concept of replayability, exploring whether it is truly important for games to be infinitely replayable or more important to create a good experience the first time round.

            • Very nice! As a longtime player, may I particularly suggest Hogwarts Mystery for examination? The developers added a replay option within the last year or so, so that players could change their houses or relive certain moments if they wanted. The downside though, is that replay kicks you all the way back to first year, and you lose access to anything you've won or purchased. It's a conundrum for sure. – Stephanie M. 4 months ago
            • A very interesting topic! Although I don’t think every game has to be replayable, replayability is certainly a feature unique to the game as a storytelling media. If there is only one possible storyline, novels, anime, or film allows the producers to polish the story even better because those media have a better control on the pace of the stories than games. However, Baldur’s Gate and Elden Ring cannot be easily transformed into other media, because they have various possible ending. That is something only possible with games. – AlisaN 3 months ago
            • Cool point, I've found that replayability has a bit of a personal edge for me. Replaying games at different stages of life is way more of an experience than any new game plus content or add-on. – jsmilo 2 months ago