Siothrún

Siothrún

Has an MFA in Creative Writing Fiction, and M.Phil in ELT. Former Managing Editor for Zelda Dungeon, studying psychology/mental health, and is a freelance editor and writer.

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    Latest Articles

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    Latest Topics

    2

    Storytelling in Roguelike Games

    The topic taker should explore how roguelike games can be used to tell complex stories. Specifically, the topic taker should consider The Binding of Isaac and similar games that use its roguelike mechanics, like unlocking new characters, new powers, or new stat boosters to tell a multi-layered story. For example, in The Binding of Isaac, clearing a run usually unlocks a new ending to the game, and then opens up a new path and/or character for the player to choose.

    As always, the topic taker is free to include other roguelike games they know of that use the game mechanics to tell a complex story in their analysis. Things to consider would be as follows:

    – The story gets told in various parts, in some manner, as referenced with my example above.

    – The roguelike offers a story in some way, so, this excludes things like Brotato, to my understanding.

    – The topic taker is free to add in whatever elements they might need for this article. For example, the topic taker, if focusing on The Binding of Isaac may consider looking into how the religious elements in the game tell a deeper story. Or, if the topic taker chooses to include Hades in this analysis, they could include aspects of the Greek Pantheon that highlight elements in the story and/or mechanics.

    – The topic taker can consider the merits of comparing and contrasting two different roguelike games to see if storytelling is similar or different between them, but, given the nature of roguelike games, I would advise limiting this article to two games.

    Here is a link to the Wikipedia for The Binding of Isaac for topic takers who may not be familiar with the game or its mechanics: (link) Binding of Isaac is,to OS X, and Linux.

    • Hades is a really interesting case study for this topic. A lot of the story is told through multiple runs/run ins with characters, as well as multiple times beating the final boss. – Sean Gadus 2 weeks ago
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    4

    Shifts in YouTube and the Rise of Short Video Media Like TikTok

    Following the departure of the creator of channels The Game Theorists, Film Theorists, Food Theorists, and Style Theorists, MatPat, from YouTube, there has been discussion about the changes of YouTube’s platform and if viewers of the platform are going to see other long-standing YouTubers leave. In MatPat’s goodbye video, he references other YouTubers who have decided to leave the platform and notes that "the platform is changing". We have also seen the trend of short-style videos in the vein of TikTok rise in popularity. The topic taker should address what changes they see taking place, possibly using the host of recent goodbye videos as a jumping off point, for the web-video platforms and analyze what those trends might mean for others looking to get into the content creation space.

    The topic taker is free to include the psychological impact of content creation, especially with the constant stream of short-form videos, has on a person. In addition, the topic taker can compare and contrast the platforms of YouTube and TikTok on multiple levels, such as monetization strategies and algorithms if they wish in order to predict where the trends might be going and indicate what those trends suggest for viewers and creators alike.

    MatPat’s Farwell: (link)

      2

      Analyzing Evoland: A Touching Game about the History of Games, or a Retro Gameplay Nightmare

      Evoland I and II are games by the indie developer Shiro Games and were released in 2013 and 2015. Evoland was inspired by older games in series like Final Fantasy and Zelda, and, it somewhat takes the player through a bit of video game history in its premise. The gameplay, despite the shifts in playstyles that took place, flowed well, according to a reviewer. Evoland II definitely builds on the premise of capturing the feeling of how older games played, and has more mechanics in it than the first game. However, it could be said that there are too many mechanics that contradict and break flow.

      For this topic, the topic taker should look into reviews on both games to see if these games set out to capture a truly nostalgic feeling while adding their own twist to the genres the games were influenced by or if something about the older styles of gamplay simply don’t mesh in the modern era of gaming.

      The topic taker can consider the following avenues of research for adding foundation to this analysis:

      – Consider the history of the video game industry and the limits of technology that affected game mechanics and graphics and whether the current technology is too good to correctly capture how older games played.

      – Figure out what the developer intended for their games, if possible, and if they achieved that intention.

      – See if there are any other games similar to Evoland that mixes up different kinds of genre and gameplay and see if they are successful or if they fall into the same problems as Evoland.

      – If the topic taker has played Evoland and Evoland II, they are free to add in their personal experience with how the games felt as it relates to this topic.

      Here are links that might help the topic taker start their research:

      Evoland: (link)

      Evoland II: (link)

      • They were both on sale for the summer and I almost bought them just so I could write this pitch. – Sunni Rashad 2 weeks ago
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      4

      Examine the Themes of Matrix: Resurrections

      Matrix: Resurrections released in 2021 and returned viewers to the world that was built on in the previous trilogy. The first movie, The Matrix (1999) has been confirmed by the Wachowskis to be a trans allegory on some level, and the meaning of the first trilogy is still debated. The topic taker should examine if the themes of the most recent film add something to the trilogy’s discourse. Along with that, the topic taker should examine if any allegories are made within Matrix: Resurrections. Specifically, the topic taker should aim to answer the following question after their theme and allegory analysis:

      Does Matrix: Resurrections provide any meaning to where society finds itself with technology and the rise of AI?

      The topic taker is free to go into the history of the Matrix as a whole, including how it was produced to see if there are any similarities to how Resurrections was produced and if the new film took this history and the discourse surrounding the original trilogy into consideration. The topic taker can, of course, include any research on this topic that they wish. For example, if following the trans allegory of the original Matrix helps establish something that Resurrections is conveying, please include that in your analysis!

      Link to an interview excerpt by Lilly about The Matrix’s trans allegory: (link)

        1
        Pending

        The Requirement of Hard Mode in Video Games

        The topic taker should analyze the requirements of some trophy lists to beat games on the "Hard" Difficulty and/or unlock special items or extra difficulties in the game. Examples that come to mind are Final Fantasy Remake and Rebirth, Kingdom Hearts III, DOOM, and the God of War series. The topic taker is free to include other games to the list that they may know about–the list serves as a jumping off point to get the topic taker started. The topic taker should consider the following for their article as well:

        – Is completing a game on Hard Mode enjoyable?

        – Is requiring finishing a game on a Hard mode restrictive or prohibitive in any way?

        – If someone chooses to play at difficulties other than hard mode, does that mean they are more or less of a gamer in the eyes of the game’s community?

        – Should Hard Mode be a requirement for getting certain items or cutscenes or trophies, or should that content be available regardless of the difficulty?

        The topic taker should address these points with research and examples from the games they choose that is relevant to the points. If desired, the topic taker can look at the psychological research done on this subject and how it affects players’ self esteem, if the research exists.

          3

          The Rise of Newsletter Subscriptions, Web Novels, and the Future of Publishing

          In certain writing circles, SubStack and Ghost are popular ways of getting writers’ work into a email newsletter format. These sites promise that the writer’s rights remain with them, and, supposedly, revenue can be made through these sites. Ghost in particular sells itself as being a place where a writer can build up their brand. Furthermore, places like Royal Road and Wattpad are places where writers can post their work as web novels, which then might be picked up by a publisher. These places may accept donations on the writer’s profile so that they can make money from their craft.

          The topic taker should research the following things for this topic:

          Does writing a web novel or posting writing on a subscription service affect the writer’s process?

          Is this way of allowing writing to be placed out into the world good or bad–for example, does creating a web novel cause the writer to burn out?

          Are places like these sites using writer’s aspirations for free revenue on their behalf? In other words, are these sites promising something like notoriety or a path to publishing that they cannot keep?

          Finally, does writing for sites like these mean that the publishing industry might be going through a change, or, are sites like these a new way of gatekeeping making money off of writing/getting work published?

          The topic taker can also talk about problems within traditional publishing and the toll it may take on a writer and their psychology or process of writing if they wish as well.

          Relevant links for research:

          (link)

          (link)

          (link)

          (link)

          • Add some descriptions to the links for the writers. – Sunni Rashad 2 months ago
            2
          • The first link is to Royal Road, a place that posts up web novels, and typically markets lit-RPGs. Writers can take donations for their writing, but, they have to get noticed first. The second link is to Substack, a subscription based service that writers can use to build a email newsletter platform. They claim that you can make decent money off of this system. The third link is to a site debunking the Substack claim of making money from their platform on their writing. This site claims that Substack pays a certain amount of writers enough money to live on to make Substack look profitable. The fourth link is to Ghost, which claims to help writers build a base/brand for their writing, though, like Substack, you can monetize subscriptions and possibly make money from with enough of an audience willing to pay. – Siothrún 2 months ago
            2
          • A study of this new way of getting one's works out to the public would be very interesting indeed. Just the question on the writing process could be explored with depth. Two major shifts I can perceive, compared with traditional publishing. Firstly, the writer is self-publishing, not dependent on being accepted by a publisher. This seems to be the democratisation of publishing. Secondly, the writing process now incorporates instant feedback from readers, at each stage or instalment of the writing, unlike in the past, when authors only get to know critics and public opinions after their works have been launched by a publisher, after the time lapse from the actual writing process. Would this constant feedback from public opinion beneficial to the author? Should the author obey their own artistic vision or popular demands? – Lydia Gore-Jones 2 months ago
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          Locked

          Isekai and its Pervasiveness in Anime

          From Digimon to That Time I got Reincarnated as a Slime, isekai is a genre of anime that holds a lot of staying power in the industry. The topic taker should research:

          The beginning of the genre

          What made it popular

          Its impact on the anime industry

          Is the animation of isekai not to the same standard of other anime, or just drawn in simpler styles? Does the numerous amounts of isekai better or worsen working conditions for anime artists?

          What genres do isekai cross over with?

          Why is isekai so popular?

          Are there too many isekai?

          Will isekai bring about new genres of anime?

          By researching these aspects of isekai, the topic taker should be able to get a full picture of the how, what, and why of isekai. The topic taker is, as always, free to do more research on isekai, such as whether or not isekai helps its viewers by increasing positivity in their mood, help them relax from the stressors in life, and so on.

          Research links to get the topic taker started:

          (link)

          (link)

          (link)

          (link) mainstream popularity of Isekai,fear of what’s after death.

          • I'd add some description to the links. – Sunni Rashad 2 months ago
            1
          • The first link is to a Wikipedia page to help define what isekai is, in case the topic taker is not familiar with the term. The second link goes into popular types of sub-genres for isekai. The third link is to a Reddit post that asks why you could perhaps neglect to mention that the main character is from another world and it wouldn't change anything about the story that's important to the plot. The fourth link discusses why isekai is so popular in anime. – Siothrún 2 months ago
            1
          Taken by kelval34 (PM) 1 month ago.
          2

          2000s Anime and its Theme of Justice

          The 2000s had quite a few anime that dealt with what it means to "become" justice, in a sense. Fate Stay Night has a protagonist who tries to fight for his sense of justice. Claymore examines the topic in a more brutal way that also deals with what it means to be human, and, of course, Death Note and Code Geass: Lelouch of the Rebellion both examine what would happen if their protagonists were given a means to end the wrongs of the world in which they live, only to pay a price for it later.

          The topic taker should examine each of the anime listed, if possible, and compare and contrast how each anime dealt with the theme of justice it wanted to convey. How did each anime handle the toll it took on its protagonist? What could be gleaned from the outcomes of the individual anime surrounding what it means to be a savior figure, even if that ideology is subjective?

          Furthermore, the topic taker should delve into whether or not the sense of justice being displayed is entirely subjective to the protagonist of the anime, or if it tackles the idea of objective justice and the toll that takes on groups as opposed to the individual. The topic taker can include other anime that they feel may fit this idea, so long as it was released between 2000-2009, as there seemed to be a trend with anime around that time that shared a certain thematic work and aesthetic which is to be examined in this topic specifically. In this regard, the topic taker could also deepen the topic by looking into what was going on in Japan and/or the world in general at the time to see if current events or recent history evoked the theme of justice being culturally relevant to its viewers. The topic taker may also include, briefly, how anime from the 2000s with this theme of justice may have influenced other anime to re-examine the themes later on, such as with 2012’s Psycho-Pass or more current day anime.

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            Latest Comments

            Siothrún

            Thank you!

            Gender Roles in The Wheel of Time Series
            Siothrún

            Makes sense to me, since I know there are some things in there that are not exactly great. While it is pending, I have an upcoming article on the TV show’s adaptation, and, while I didn’t go into detail about the gender roles in that article, I will say that I’m very interested at what the showrunner has done to update some of those elements. I’ll be interested to see where it goes in later seasons, with particular interest in how certain relationships will be portrayed.

            Gender Roles in The Wheel of Time Series
            Siothrún

            Thank you! I would say that the gender roles make sense in the context of the books, and, from my understanding, Jordan actually tried to listen about the aspects he got wrong later on in the series. So, I would say, if you’re thinking about it, give The Eye of the World a try, but have the understanding that it starts slow. Also, I would really have to recommend Daniel Greene’s YouTube channel for a really good, mostly spoiler free synopsis of the whole series that helped me keep track of everything going on.

            Gender Roles in The Wheel of Time Series
            Siothrún

            Difficult question! Mat’s always fun to read about when he’s the point of view. Rand is another one of my favorites, though, I definitely loved to hate him until he had certain realizations. I also really like Lan and Nynaeve, as well as Aviendha. I feel like I’m missing a couple more, though. Who are your favorites?

            Gender Roles in The Wheel of Time Series
            Siothrún

            I hope you enjoy it!

            Gender Roles in The Wheel of Time Series
            Siothrún

            So, interestingly, I believe Robert Jordan had said in an interview something to that effect. Also that miscommunication was a big, purposeful issue throughout the series. Thanks for the comment!

            Gender Roles in The Wheel of Time Series
            Siothrún

            Yes! I haven’t been able to give the series a re-read, but my friend is listening to the books for the first time–though it’s like their fourth or fifth time through the series–and listening to the books has really made that foreshadowing apparent! Thanks for the read and the comment.

            Gender Roles in The Wheel of Time Series
            Siothrún

            That’s impressive! I first encountered the series in high school and was able to read about 100 pages a day back then, but, the middle of the series really dragged along with the plot for me, so, I ended up putting it down until grad school. I will say the rest of the series is worth the read, and I’m glad I encouraged you to keep reading. Good luck with your PhD!

            Gender Roles in The Wheel of Time Series