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Are Superheroes Fantasy or Science Fiction?

Superhero stories are filled with fantasy tropes: wizards, knights in shining armor, dragons and other monsters, gods of various mythologies, and so on. Meanwhile, many superhero and supervillain origin stories seem like science fiction premises (mutated DNA, aliens, and so on). Most superpowers, even the ones that are supposedly based on science, defy science to the point where they would be indistinguishable from magic in a fantasy setting.
Consider the characteristics that differentiate the Fantasy Genre from the Science Fiction Genre. Then consider the central characteristics of superhero stories – Marvel, DC Comics, Invincible, pick your favorite – and analyze whether they fall more on one side or the other. If some superheroes belong to one genre and some belong to another, what happens when those superheroes team up with each other?
What are the implications of which genre superheroes "belong to"? Does this affect the future of superhero stories?

  • I'd consider seeing if superheroes might fall into an in-between category like science fantasy as well. – Siothrún 3 months ago
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The Future of Story-Driven Cartoons

Throughout the twenty-first century, there has been an increase in the number of children’s cartoons with complex storylines that unfold over multiple seasons. The episodes of this show format are intended to be viewed in a specific order, so that audience members can fully understand the show’s continuity-driven story. Popular examples of this format include Avatar: The Last Airbender, Steven Universe, and The Owl House.

The proposed article would discuss the future of story-driven cartoons in light of current industry trends. The writer could discuss factors such as: new technologies (eg. streaming services), broader entertainment trends (eg. mass TV show cancellations, resulting in rushed/unfinished stories), and competing forms of entertainment (eg. children spending increased time watching videos on tablets instead of TV). The article would explore whether story-driven cartoons will continue to rise in popularity or if it will be difficult for this format to thrive in the current animation industry.

  • In the case of Steven Universe, it's probably important to note how awful the airing schedule at CN was. Some of the most major plot developments happened during the "Steven Bombs," which were these airing blocks where a new episode would be aired a day for a week straight. There would be such large gaps between these little events, so it was a bit frustrating to follow – Justinv2552 3 months ago
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  • The Owl House in particular provides an opportunity to further explore what happens when a streaming company (Disney, in this case) cancels a season when there was clearly more that the creator had planned for the story. – Siothrún 3 months ago
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  • I like this topic - as someone who grew up watching Avatar it's been interesting to see this style become more popular! It possibly could also be worthwhile mentioning the impact that anime has had on animators and/or the preferences of kids, as many of the anime targeted at younger audiences have had story-driven structures as well. – AnnieEM 2 months ago
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Happiness, a exploration of Nihilism.

Happiness is a vampire manga by Shūzō Oshimi. While on the surface it is a supernatural story it delves quite readily into not just other genre conventions such as science fiction body horror and coming of age romance, but examinations on the very concept of humanity, the nature and purpose of suffering and if meaning can ever truly be garnered from horror.

The protagonist is spared from death on the whim, his friend and his friend’s lover, not to mention her family, are much less fortunate. The protagonist and his love interest are subjected to grotesque trials for 50 years only for them to escape and resolve to live apart from humans, which begs the question, both textually and metatexually, what was the purpose of this?

  • I think the edits I made didn't process which is unfortunate. To clarify, Nihilism in the common understanding, is the belief that nothing in life matters, that nothing is really real. Within the plot of Happiness the Protagonist is subject to trials and tribulations that don't reveal a greater understand of the world to him within his story, his suffering doesn't better or worsen the world around him. Metatextually, the world of Happiness is similar and dissimilar to the real world, there are horrific science experiments done on people throughout human history that never yielded any medical insight. Suffering for the sake of suffering being all that was produce. What purpose does it serve to feature such a dispiriting element to the story when the ending amounts to, the main character being again isolated from humanity with the one who turned him into a vampire? – Sunni Ago 2 years ago
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  • A digestible yet philosophical dissection of Happiness would be an incredible read, especially if one takes the time to draw real world parallels--it is difficult NOT to feel nihilistic in this day and age, and tapping into that very real feeling of listlessness, one that inspired the concept of nihilism in the first place, and connecting it with the narrative of Happiness would underscore the humanity (both conceptually and literally) the series appears to be examining. – alliegardenia 2 years ago
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Duality in horror, and the ending of Peele's 'US'

Duality (doppelgangers, alter egos) is a common theme in thriller/horror texts and films. This goes as far (or further) back as the Victorian period (Dracula and Van Helsing as mirror images/Jekyll and Hyde), and continues today (The Nun, Valak and Sister Irene as foils to each other/the twins in Malignant).

‘US’ (2019) deals with doppelgangers – every citizen has one, and these ‘Tethered’ counterparts live in dire poverty in the tunnels beneath the city. They are ‘savage’ and ‘monstrous’, unlike their peers who live among us.
Peele’s film has strong themes of class and social inequality.

The ending, however, reveals that the protagonist of the film was never one of ‘us’, but in fact a tethered doppelganger who had switched places as a child. Unlike the rest of the Tethered, she speaks and moves fluently, behaving ‘civilised’ as opposed to ‘savage’.

There is clear commentary in this twist of how the environment and social upbringing of an individual can create a stark contrast in how their identity, behaviour, and habits are formed: The protagonist turned out so different from the rest of the Tethered, only because of the economic and social support she recieved as she was brought up.

How does this twist impact the themes of duality present in horror and thriller genres? Does it make us reflect differently on the monstrous villains we see in Michael Myers or Dr Hyde? Does it make us reconsider their motivations?
Dr Jekyll and Mr Hyde/The Unborn, for example, are strongly contextualised by economic and political commentary.

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    Twelve Days of Christmas: An Analysis

    The Twelve Days of Christmas is one of the best known, and arguably more exhausting and annoying, Christmas songs in existence. It’s so complex and has been around for so long, one might expect it to have vanished from the carol canon decades ago.

    However, the carol lives on, as do the stories and legends behind it, and the projects it has inspired. Origin stories float around social media every year. Perhaps the most popular claims that the carol was a way for Catholics in King James I’s era to express their faith without fear of persecution (the partridge is Jesus Christ, the three French hens are faith, hope, and charity, and so on). Another origin story claims every gift in the carol is a different bird, not just the gifts directly associated with birds (e.g., "five golden rings" refers to ring-necked pheasants).

    Along with this, touching or funny riffs on the carol are found in almost every fandom and subculture (Harry Potter, Redneck 12 Days, 12 Days based around political satire, and more). Hallmark’s expansive list of holiday movies includes no less than two based on the conceit of giving 12 meaningful gifts. Even some of today’s more orthodox church denominations (Catholic, Eastern Orthodox, and others), still treat Christmas as a 12-day affair, ending on the Day of Epiphany.

    Examine how and why the 12 Days of Christmas, song and concept, are so ingrained in our culture even if not everyone celebrates the holiday as such. Pick a few origin stories or 12 Days-inspired projects to analyze. What does this carol and concept mean for us? What is it about the concept that has staying power, even if some people dislike the song? Are some inspired projects better at capturing the spirit of 12 Days than others? What might a literal or figurative "12 Days" look like for secularized culture, and would it make the holidays better or worse? Both? Discuss.

    • The reason why "12 Days of Christmas" is as long and convoluted as it is is that it's an elaborate metaphor. Each verse of the song is meant to represent a different aspect of Christian (especially Catholic) observance. It was written in England during a time when Catholics faced persecution, so in order to teach what made their own faith unique, they had to be sneaky about it--hence why the song never refers to Catholicism directly even as it uses a lot of Catholic imagery. Some of the songs sung on the Jewish holiday of Passover operate in a similar way. – Debs 3 months ago
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    The Cultural Impact of Elf on the Shelf

    In 2005, Carol Abersold and her daughter Chanda Bell dreamed up a new Christmas tradition. Parents could purchase one of Santa’s elves, a cute little creature sent to "scout" for Santa and report whether the kids in a certain home had been good. The elf would stay with their chosen family from December 1-25, getting up to creative antics while the kids were asleep every night.

    The combination elf doll and book were an instant smash hit with their target demographic. In almost 20 years since inception, the original white, blue-eyed male elf has received female counterparts, as well as Black and Latino/a counterparts, male and female. Parents of disabled children have bought or handmade accessories like wheelchairs or braces for their dolls. The Elf on the Shelf has its own theme song and has spawned a made-for-TV movie, as well as a 2023 elf-themed baking competition on Food Network.

    However, not everyone wants this elf on their shelf. Every year, parents flock to social media to panic–"It’s almost December 1 and I can’t find the elf/I need an elf!" They commiserate with fellow parents and guardians–"I hate this [darn] elf!" Parents, teachers, and child development experts have excoriated the elf as a "Christmas spy," a tool that encourages extreme behaviorist thinking and doesn’t contribute to concepts of grace, making mistakes and learning from them, or doing well without doing perfectly. In a season where kids are already excited, anxious, and overstimulated, the elf feels like an enemy. Plus, many parents find it "just plain creepy."

    Discuss the pros, cons, and cultural impact of the Elf on the Shelf, as well as any alternatives you know (e.g., Kindness Elves, elves who use their time to make the journey to Bethlehem, elves who celebrate Hanukkah or Diwali). Why do you think culture embraced or rejected the Elf on the Shelf? In what capacity if any was it needed? Do alternatives "work," or do we need better alternatives, if any? Will the phenomenon ever leave us? Choose a couple of these or other questions upon which to expound.

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      Replayability in games: is it really necessary?

      Replayability is a measurement of how much fun a game is to play over and over again – how much new content there will be on each playthrough, how much you can vary your playstyle, how many different endings or paths the different quests/stories have for you to explore each time. It is something it is generally considered good for a game to have, especially in certain genres. Many players want to be able to play their favourite games again and again, but with enough variation that it is never boring.

      However, replayability is something that cannot be (and isn’t) pursued in every game. Many story focused games are not particularly replayable, as their goal is to focus on telling one very good or in-depth story – and to focus on replayability could take away from that. There is also the fact that to make a game very replayable takes a lot of time and effort to code and design all the different playstyles/endings/quests etc. This is time and effort that may be needed elsewhere or would possibly be better spent polishing the main game. Not everyone plays again and again after all, so is it really so crucial to ensure that every single playthrough is entirely unique?

      This article would delve into the concept of replayability, exploring whether it is truly important for games to be infinitely replayable or more important to create a good experience the first time round.

      • Very nice! As a longtime player, may I particularly suggest Hogwarts Mystery for examination? The developers added a replay option within the last year or so, so that players could change their houses or relive certain moments if they wanted. The downside though, is that replay kicks you all the way back to first year, and you lose access to anything you've won or purchased. It's a conundrum for sure. – Stephanie M. 5 months ago
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      • A very interesting topic! Although I don’t think every game has to be replayable, replayability is certainly a feature unique to the game as a storytelling media. If there is only one possible storyline, novels, anime, or film allows the producers to polish the story even better because those media have a better control on the pace of the stories than games. However, Baldur’s Gate and Elden Ring cannot be easily transformed into other media, because they have various possible ending. That is something only possible with games. – AlisaN 4 months ago
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      • Cool point, I've found that replayability has a bit of a personal edge for me. Replaying games at different stages of life is way more of an experience than any new game plus content or add-on. – jsmilo 3 months ago
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      Newspeak, 1984, and Big Brother

      Orwell’s 1984 ends with an in depth record of Newspeak, the language imposed upon citizens by the novel’s fascist government.
      Examples are:
      1) ‘renaming’ words (such as ‘concentration camp’ being changed to ‘joycamp’)
      This is interesting to analyse in light of the social theories which speak of how language constructs reality – if we refer to a concentration camp as a ‘joycamp’ for long enough, does that change the way we think of it? (eg. The Sapir-Whorf hypothesis which suggests that the structure of language shapes the speaker’s worldview or cognition/ Wittgenstein’s famous ‘the limits of my language mean the limits of my world’/etc)

      2) reconstructing words to make them ‘noun centric’, such as eliminating the words ‘cut’/’cutting’/etc, and making them ‘knifing’/’knifed’ and so on.
      Not only does this reduce the number of words we have at our disposal, it also limits the flexibility of language. To give a basic example, ‘cutting edge’ is an adjective that highlights the word succeeding it – ‘knifing edge’ instead places the focus on the knife. In due time, it is likely that ‘cutting edge’ as a concept itself may become obsolete in the absence of the word ‘cut’.
      These ideas are relevant in most linguistic analysis, but there may be scope to analyse them in the light of current corporate and social structures. For instance,
      – ‘Sending a message’ is a phrase that has largely given way to ‘inboxing’ or ‘DM’ing. Does this restrict the way we think of communication at large? Is there a potential future where written communication becomes unthinkable without monopolies such as Meta intermediaries? What of ‘Googling’ or ‘Xeroxing’ (instead of ‘looking for information’ or ‘making a photocopy’)?

      – Do the words corporates use modify our understanding of social structures? When Facebook switches the name for a user’s personal page from ‘profile’ to ‘timeline’, do we think of the personal page as less static and virtual, more a tangible piece of our lives?

      – Censorship in both mass media and private social media. Instagram and Google by default blur out posts containing certain words and images (‘Safe Search’) – there is little regulation as to what these words/images must be. Is the possibility that by routinely hiding these terms and visuals, the user’s reality is reconstructed to erase certain perspectives and realities?

      • Thanks! Edited for clarity and given a specific thesis and some examples. – Janhabi Mukherjee 5 months ago
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      • This is a really interesting topic! The complex linguistic concepts you note are ones that are not so readily and commonly explored in pieces that I have read about 1984, and I think they could make for a very fruitful article. This is just a bit more of a general question about where you see or intend these concepts to be rooted: is 1984 a lens through which you think your potential thesis should be explored, or was it just a springboard for more generalized questions? Either would still make for a great analysis! I was just wondering what role 1984 is meant to play in such analysis. – mmclaughlin102 5 months ago
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      • Thanks! I honestly think either approach could be taken dependiong on what the author wanted to focus upon. I was thinking of it as more of a springboard (beginning with the 1984 dictionary and taking up questions of language, reality and social structures) initially. But usingit as a lens to focus on more specific examples or instances (eg. how do 1984's lingustic concepts play out in situations like the current multiple antitrust lawsuits against Google) could also be a fruitful analysis. – Janhabi Mukherjee 4 months ago
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      On the character and continuity of Superman

      Analyze the variation versions of some of the mediums’ most popular characters and the narrative through lines (canon events) that define the character despite the other notable shifts between the character’s developments.

      A good example of this is the contrast between Communist Superman in Red Son vs. Criminal Ultraman in Justice Lords vs. Tyrant Superman in Injustice vs. All-Star Superman va Mainline Superman.

      What makes the character the character when a comic’s multiverse can extend infinitely? What traits define the character in relationship to their world and their readers?
      What makes a Superman a Superman?
      Strictly within DC of course, no pastiches such as Homelander and Omni-Man.
      What is the distilled version of Superman and what does it mean when the character becomes alienated from that "ideal" ?

      • Topics like this are a little too broad. Pick one character, like Superman, and some particular aspect for writers to discuss. Provide some questions for writers to answer. – noahspud 8 months ago
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      • I love this topic, Sunni. I might even undertake writing it. – Nyxion 6 months ago
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      • You mention specific comics here which give a potential writer somewhere to start, do you have anything you would like to add about how particular writers have portrayed Superman? – Elpis1988 6 months ago
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      The Representation of Sexuality in Manga

      Japanese manga in particular has cultivated a global fanbase while pushing creative boundaries regarding representation. Pioneers like Takemiya Keiko and Yamaguchi Ryoko crafted yuri narratives in the 1970s that tenderly portrayed girl-girl affection, cultivating an early queered fandom. Meanwhile, boys’ love genres like shonen and yaoi emerged independently, generating unprecedented gay male visibility. Works like Junjo Romantica continue building international audiences by frankly engaging queer themes formerly taboo.

      It would prove illuminating to analyze narrative and stylistic choices within such genres, tracing artistic evolutions alongside shifting sociopolitical climates. For instance, one could investigate changing visual vocabularies surrounding gender non-conformity and transitions in works like Wandering Son or My Brother’s Husband (Satonaka, 2015; Kizu, 2019). How do illustrations of intersectional identity negotiate complex subjectivities in sensitive yet nuanced ways?

      Considering cross-cultural reception and fandom practices could reveal much about globalizing queerness. Platforms like Tumblr incubated vibrant transnational online communities thriving on manga appropriations and translations. Exploring community formations through this digital lens may untangle dynamics of inclusion, gatekeeping and cultural exchange that broaden representation’s reach.

      Manga provides a rich unconventional text through which to interrogate identity categories’ fluidity. I hope unpacking its stylised disruptions alongside real-world activist campaigns against increasing intolerance proves a thought-provoking avenue for collaborative study.

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        Barbie VS. Oppenheimer: Why these movies are becoming a cultural phenomenon

        Two movies: Barbie, directed by Greta Gerwig, and Oppenheimer, directed by Christopher Nolen are getting massive publicity before they come out because of a social media trend.

        Why are these two movies sparking so much excitement, and will this help get people back into theaters?

        It would be interesting to analyze the new era of film marketing and what made the marketing of these films successful.

        • To be fair, Barbie and Oppenheimer are very different films with (presumably) very different target audiences. An interesting angle to look at would be how the 'Barbenheimer' phenonmenon helped both these films, where instead of rivalling the two at the box office, it became a shared activity that helped both films with ticket sales. Both directors have their individual fanbases and are known for making slightly out-of-box films, which may have what made them compatible. – Janhabi Mukherjee 6 months ago
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        • Adding to the note above, I think it might be good to also look at how watching the films back to back in whichever order you want might compliment some of the themes in the movies, to my understanding. I think, on top of the social media trending for these two movies, something about their storytelling, and perhaps overlapping of either story elements, camera work, or themes, likely also impacted the Barbenheimer phenomena, so, it may be worth the writer of this topic's time to look into those and see if it matches up with reaction to the Barbenheimer trend on social media. – Siothrún 6 months ago
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        • Nice topic, but too broad. Try zeroing in on just one or two aspects, as in the note above (as in, not "marketing" as a whole, but maybe just storytelling and camera work). – Stephanie M. 5 months ago
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        • I wonder whether this has happened before. That might give a point of contrast and allow the writer to build a theory around what happened here. I am curious about how films that are very different occasionally work together like we saw with Barbie and Oppenheimer. – Elpis1988 5 months ago
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        • I saw a very interesting article that stated that Barbie and Oppenheimer are connected because they each represent a contributing factor to societal and environmental decline: cheap plastic in Barbie's case and nuclear war and fallout in Oppenheimer's. – Debs 3 months ago
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        Can Creators Redeem the Horror Genre's Inherent Ableism?

        Whether or not it’s "spooky season," the horror genre has hordes of devotees, and well it should. Horror gives us a safe outlet for facing our fears, exploring our inner demons, and pitting our inner heroes against some of the most frightening scenarios ever conceived in creators’ minds. Whether in books, in film, on the stage, or in some other medium, horror has earned its place as a revered genre.

        However, the 21st century has exposed a particular underbelly of horror: ableism. Many if not most horror villains either have some sort of disfigurement or disability, or can be read or "coded" as such. Frankenstein’s monster is a reanimated, grotesque corpse who speaks and acts like a caricature of an intellectually disabled man. The impetus for Dracula and vampires came from sufferers of porphyria, a fairly rare disease still poorly understood. Several seasons of American Horror Story, notably Asylum and Freak Show, paint disabled characters as frightening or grotesque if not outright villainous; at best, these characters are pitiable. The recent TV series Changeling centers on a demonic being whose changeling status has been compared to autism for centuries. Stephen King’s disabled horror characters aren’t villains, but are stereotypes, and pop up in almost all his novels.

        These examples might tempt us to "cancel" horror altogether, and certainly, the ableism within warrants serious discussion. But is there a way to stay true to the horror genre in coming years without sacrificing its conventions (e.g., updating classics to the point of unrecognizability)? Can a form of "new horror" decry ableism while bringing true dignity to coded disabled characters, or characters who are shunned or feared? Discuss.

        • I'm not sure I'd say that ableism is a problem in all horror genres, but it's definitely a reoccurring issue especially when it comes to monsters - though some also pull on other negative stereotypes, like Dracula as a European foreigner. I definitely think this is an interesting topic! – AnnieEM 6 months ago
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        • There's definitely hope for horror, it's just a matter of getting more accurate portrayals of disability on the screen, and that does happen every now and again. Movies like Hush and Sightless are examples (moreso Hush, which was a box-office success). It's just a matter of writers realising that 1. disabilities are not forbidden topics, 2. disabilities should not be used as metaphors or treated as supernatural phenomena, and 3. disabled people aren't superhuman. Sometimes the issue is just plain ignorance (like Changeling) but other times it seems like abled-bodied writers and directors are frightened of getting disabilities wrong, so they stick to the status quo of either mystifying or over-powering their disabled characters. – Ezra Chapman 4 months ago
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        Inception & Jung

        The subconscious is the basis of both Christopher Nolan’s movie Inception and is one of the most foundational theories created by the iconic Swiss psychiatrist. It would be interesting to see the correlations and the strands of ideas Nolan had taken from Jung’s work on the subconscious and applied it to the big stream. Taking a look at what are some of the "Easter Eggs" Nolan had within the film as an ode to Jungian thought.

        • This sounds like a fun topic! I really admire Nolan's work, and I am sure he went to extensive lengths to connect the film to known psychiatric theory. Perhaps this topic would be even more interesting if we looked at other, less explicit, psychiatric, pshycological, or even philosophical connections that could be drawn from the film - whether they were intended connections or not. Consider the work of people like William James, Wegner, Wenzlaf, and Kozak to name a few. – jkillpack 5 years ago
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        Materialist Hell: What is the ending of the Sopranos

        One of the most controversial endings in television is the ending of The Sopranos.

        A jarring cut to blackness and silence.

        Much can be speculated about the life that Tony has leading to a sudden and violent end vs. the contrasting position of a secularized hell. The core premise is, that Tony is in a constant state of death and undeath as he awaits the ending. The unending pain before it ends is as much of a torture as any demon could imagine putting him through.

        The writer should probably include a synopsis of the plot of The Sopranos along with other interpretations of the ending.

        • Okay, you're on the right track. But from the topic title and setup, I was expecting something about how and why The Sopranos and other series choose endings like this. Consider using Tony Soprano as a character who was "left in the lurch" because of this sort of ending, as well as the positive and negative results of such. (E.g., fans get to speculate about what really happened, but then again, they'll never know, so cue the Internet trolls, the arguing, the potential for awful remakes...) Add a couple more example characters. I think you could have a really deep article here. – Stephanie M. 6 months ago
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        Uncut Gems: A happy ending?

        Uncut Gems is a Netflix original film about a jeweler Howard Ratner played by Adam Sandler who makes a high-stakes bet that could lead to the windfall of a lifetime but simultaneously could end up in his death.

        We see throughout the film, Howard takes numerous unnecessary risks as a gambling addict. In the end, even as he wins, he is murdered in cold blood. In a traditional story, this would be a sad ending, a tragedy.

        But, viewing the film in the modern era, as a tale not about flying too close to the sun and instead about the greatest catharsis, an ultimate victory, and the immediate cessation of future suffering.

        Howard if he continued living would have inevitably found himself in trouble, his addiction had led him to his death after all, but in the film during his greatest high, he is quickly and painlessly removed from any potential of that feeling to be lost by. He dies with his victory.

        Is that not a happy ending?

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          Whiplash, Black Swan and Tar: the triumvirate of obsession

          Black Swan, the obsession with being the best at the cost of all else.

          Tar and the abusive teacher

          Whiplash, the synthesis of obsession and abuse leading to a sort of harmony.

          The films concern the performing arts in their various forms, each taking a distinct POV. But all of them run a similar line of thought which is "But at what cost"

          At what cost do we sacrifice our essential being to become, "a great" in Whiplash?

          Consequently what price is too high for "perfection" in Tar, and who pays when the tab is due?

          If we aren’t our accomplishments, who are we in Black Swan?

          In a society driven by a consumptive need to be the best, how much is too much to attain it?

          • It may be interesting to have The Perfection and I, Tonya as part of this discussion - especially in regards to the kind of personal motivations that drive the need to be best - even apart from individual ambition. – Janhabi Mukherjee 7 months ago
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          • You could make mention of Phantom Thread; this film includes a lot of references to psychoanalysis and the central character is a great example of the toxicity of a narcissistic perfectionist who projects his pedantry onto those closest to him. – Tahlia 5 months ago
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          What makes regency era period pieces so popular?

          Explore regency era nostalgia and how it is a big part of contemporary culture. Also discuss the role of technology and how and why people yearn for the pre digital age.

          Look at film and TV adaptations of the Regency era, such as Pride and Prejudice, Bridgerton, Emma, Becoming Jane, Belle, Sanditon, Death Comes to Pemberley, etc). Many of these are based on or around Jane Austen and her works. Discuss Austen’s influence on the Regency era and the subsequent rise in “Regencycore” in fashion and entertainment.

          • I think that Dimension 20's "A Court of Fey and Flowers" demonstrates a good answer to that question. Regency relies upon emotional stories, as opposed to totally power driven narratives. They aren't necessarily about the clash of big G Good, and big e Evil, but about the messy, dramatic, and difficult parts of people's lives. They can be very emotional, and very exciting. I believe people yearn for a pre-digital age (consciously or not, intentionally or not), because the human connection available was both not as overwhelming (as say the internet, which contains perhaps all of human knowledge?), and also more personal, more intimate, more direct. Screens are screens. They literally stand between the people connecting. Regency is just one of many eras/genres which predates digital and film tech (and one of the most recent periods) – skjamin 1 year ago
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          • -It's glamorous and opulent, sitting at a sweet spot of history between the dirty and unenlightened middle ages so you can portray royal elegance without having to ignore the dirty and superstitious reality of Medieval Europe, country estates are a much more romantic setting than a castle. -It also takes place just before the industrial revolution and all of the social problems associated with modernity, -Jane Austen, The Bronte Sisters, even Marry Shelly are really one of the earliest cohorts of female writers with an enduring legacy that can be tied to a specific literary movement (in my uneducated opinion) and thus those stories persevere. – Cedarfireflies55 1 year ago
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          • Regency-era popular culture pieces significantly identified the manifestation of affect. The crucial contribution of feelings and emotions parallel to or in opposition to rationalism portrayed the complexity of regency-era productions that made them appealing to the audience. I think the sudden surge of highly sexualized films and storylines and an obsessive focus on individual identities led more than a few frustrated viewers back to the era of romantic relationships where human emotions were valued and not over-analyzed psychoanalytical. – Golam Rabbani 7 months ago
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          • I might suggest limiting the discussion to pieces like Pride and Prejudice, Emma, Bridgerton, Becoming Jane, and the like. Nothing wrong with Death Comes to Pemberley or Belle, but I see these two as crossing into different genres or belonging in other discussions. That is, Belle has a Regency backdrop, but is more about her life and search for identity as a biracial woman. Death Comes to Pemberley is a P&P offshoot/pays homage, but is more a mystery story. – Stephanie M. 6 months ago
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          Time-out features in video games

          Video games can often be addicting, and it can be very tempting to play for long periods of time without stopping. To stop this, some games (mostly those designed with kids and families in mind) will implement features designed to stop players from going overboard and playing for too long. This can be a pop-up message noting that you’ve played for quite a while and should take a break (such as those seen in Wii games like Wii Sports) or a feature integrated into the game itself (such as the iconic phone call from your dad in Earthbound).
          These types of features serve a useful purpose, especially when it comes to games for kids whose parents might want to regulate their screen time but also for anyone. But of course, they also break immersion and can feel frustrating. This article would discuss the time-out features of video games, and their positives and negatives.

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            Batman, Realism and systemic problems of Gotham

            Batman as a character is one of numerous contradictions. He’s a normal human but a superhero. He’s a vigilante who fights crime. He’s a hero who fights in cruel often dark and unethical ways. Batman is often criticized for not taking more systemic solutions to the problems of crime within Gotham. This is not without merit as a billionaire with virtually limitless wealth when it comes to supplying his crusade of crime and punishment. But, at the same time, what actually can be done within the continuity of DC comics to counteract the criminal element in Gotham? He’s just as likely to fight a woman with the power to control every nearby plant as he is to fight a carjacker. Even if he was able to use his liquid funds to curb homelessness and food insecurity, he’d still have a killer clown shooting poison gas. How does one reform that?

            At what point does the reality of comics diverge from the goal of realism many fans and writers desire?

            • I would suggest the article's author expand to more than just Batman. Consider other comics' takes on "realism." In The Boys, it's almost like crimes are planned and staged by the corporation that owns the heroes, and the public perception of these crimes is carefully curated. In alternate versions of the DC universe, such as Injustice, the only way to reform crime is conquering the world, dystopia-style. – noahspud 7 months ago
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            The draw of idle games

            On flash game websites (such as Kongregate), there is an abundance of idle games, and every time I look there seem to be more. They seem to be very popular, despite the lack of gameplay (hence the ‘idle’). So what is the draw behind idle games, and why are they so prolific? Examples to consider could be cookie clicker, anti-idle, crush crush, etc.

            • I like the idea of investigating this further, however, I think maybe there needs to be more suggested for the discussion. A lot of these games have a psychological impact on the player of achieving and collecting so exploring these player motivation models would be a good foundation. Then building it out into a wider context with similar systems in other games. So using something like City Skylines or other sim/management games as these have a capacity of idle gameplay to support further, more active gameplay later on. – CAntonyBaker 4 years ago
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            • Expand, please? I'm not familiar with this term. You might compare/contrast with whatever the opposite of an idle game is, and define what the opposites are as well. – Stephanie M. 6 months ago
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