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Envisioning VR: A wider look at the uses of Virtual Reality

Most of what we see to see in the media relating to VR technology seems to all come back to videogames. Certainly it's one of the most obvious applications for the technology, having been brought up in numerous futeristic sci-fi scenarios, but what about outside of that? What are its other uses, perhaps in museums, cinema, or even the classroom? The 'Scotland VR' app might be a good place to start.

  • I know Concordia University's been working on VR and its multiple uses, Google as well. It could be worth a look. – JennyCardinal 8 years ago
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  • I think there's massive uses for VR outside of video games, or even general entertainment purposes. VR has massive potential in the education field, and I have seen some really interesting AR applications that allow people to examine anatomy/physiology in 3D space. I think I also saw something about using VR to explore battlefields during history lessons. Any kind of visual information seems like it could be more efficiently studied in VR/AR, especially as it adds an interactive third-dimension. I wouldn't be surprised if the military started using it for training purposes (if they aren't already). It's definitely a fascinating topic. – Ben Woollard 8 years ago
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  • Not only, I am using VR for presentations in design, to show the space, to immerse people in it and to actually be in the space, not just to see it on paper. – aichabrinley 8 years ago
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  • VR has been used in aerospace industry to visualize simulated airflow around the aircraft. Due to the time-dependent and 3D nature of the airflow, VR is a perfect technology to visualize the it. – yigu8115 8 years ago
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