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Apathy and Choose your Own Adventure Games

Apathy is a common emotion experienced with games that follow a “choose your own adventure” focus. Usually these game feature branching storylines, character deaths and the impacts of the player’s choices. Notable games in this genre include TellTale Games’ The Walking Dead Game and Square Enix’s Life is Strange.

Discuss, perhaps from a personal view, how the player may experience apathy after playing a choose-your-own-adventure. Is apathy a foregone conclusion after playing one of these games or does it vary on the player? As well, what are some of the other reasons a player may experience apathy? Could it be from the writing, disjointed plot, lack of character importance?

  • I believe this can be an interesting topic. When a person plays these forms of games, they are making drastic story-altering decisions in a limited amount of time. While people may make thousands of decisions a day, for the most part they are subconsciously thought about where the decisions we make are almost instinctual or based on personal bias. With these Choose Your Own Adventure Games, while being fictional, you are making these split second choices not for yourself but another person, even more so these games often give gravity to the weight of your decisions. Now from a writing perspective, these stories are very hard to properly cultivate because there are so many variables that making choices right from the first episodes already limits the possible paths you can take. Because of that, these games can be a completionist nightmare purely because each decision could impact just a scene or the entire feel of the story and having to go back over multiple times could feel like a mute point unless the story was worth re-watching. – Kevin Mohammed 6 years ago
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