Perhaps you can add the psychological component of fear to help address terror in these genres. – Venus Echos9 years ago
You've made a good point that video games are frightening because the player is consciously making a decision. In regards to film, the score (background music) usually helps build suspense. Lack of background music also makes things scary, because it usually leads to things popping up. – YsabelGo9 years ago
In gothic literature there is a reliance on the "sublime" the feeling of terror that is ultimately pleasant. This is achieved through the use of the setting in literature so spooky castles, dark weather and subtle changes to the environment are all a must. Now when this translates to lets say video games, these factors are exemplified! Music is added, the once purely imagined setting is now present, and there is the game mechanics to consider. Stress levels rise and your senses go into overdrive causing those factors which allow the sublime to thrive to grow even more palpable. – jonavitua9 years ago
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