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Alternatives to Microtransactions in Games and Apps

Cell phones are ubiquitous these days, as are phone-based games and apps. These activities are colorful, fun, and addictive–if you have the money for an addiction, that is.

Most if not all cell phone games, as well as some apps such as Lumosity or adult coloring books, are free but have in-app purchases. The in-app purchases are usually tied to premium content or the ability to play the "full" game. For instance, in Jeopardy World Tour, you can play rounds for "free," as long as you have virtual cash. To increase virtual cash, you can wait more than 24 hours for your bank to build, or you can purchase virtual premium currency with actual money.

Even the best-intentioned game/app users end up engaging in microtransactions more than they mean to. In many online worlds, people who spend a lot of real money actually have a nickname; they're called "whales." Whales or not, most players complain about microtransactions, but admit they don't know an alternative.

Could there, or should there, be alternatives to microtransactions? If yes, what might those be? Are there currently apps or games that don't depend on microtransactions, and if yes, what makes them successful? How are these games or apps able to "survive" without monetary microtransactions? Examine and discuss.

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