Title
1

Player Agency or Illusion? Examining Moral Dilemmas in Narrative-Driven Games

The writer could analyze how games like The Last of Us Part II and Disco Elysium tackle moral decision-making. Do these choices genuinely empower players, or are they crafted to create the illusion of control? By exploring the narrative techniques behind these dilemmas, the piece could shed light on how game designers manipulate player emotions to craft deeply impactful experiences.

  • The author could also look at the history of moral decisions in video games along with the motivations of the developers in adding some, one notorious example is the "good" ending of Legacy of Kain. – Sunni Rashad 2 weeks ago
    0

Want to write about Games or other art forms?

Create writer account