Magical Games in FilmThe original Jumanji (1995) remains a nostalgic classic almost 30 years after its release. Its technologically updated sequel might have gotten the side-eye from the original film's devotees, but also pulled in a flock of new fans, as evidenced when a third movie invited viewers back to its jungle. Zathura, which featured a space-themed board game, is arguably less beloved than the Jumanji films but has plenty of fans. And the new film Family Pack has thrown players of yet another magical game into 1497 France to face werewolves while grappling with their personal problems, deep emotions, and general dysfunction. Analyze the presence and appeal of magical board games in family films. What makes magical board games the right catalysts to bring families, siblings, or even strangers (thus, "found family") together in these films, as opposed to say, video games or a game on the sports field or court? Do these films have something special to say to families in today's technology-driven age and if yes, what is it? Do "magical board game" stories have potential as a bigger subgenre, and if yes, what other board game themes, family structures, or themes of the human condition could be explored? Use the mentioned films as a jumping off point, but feel free to explore what as-yet-untapped plots might look like. |