Star Wars Jedi: Fallen Order

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Will Star Wars Jedi: Fallen Order be the Star Wars game fans have been waiting for?

Electronic Arts’ handling of the Star Wars franchise has been notoriously troubled. With controversies ranging from loot boxes for both Star Wars Battlefront games to the closure of Visceral games (working on a first person adventure game with Uncharted writer Amy Hennig), the corporations have been criticized for its mishandling of one of the world’s most prolific brands. The recently revealed Star Wars Jedi: Fallen Order, a first person action adventure game set in the years after Revenge of the Sith, has brought excitement to many Star Wars and video game fans. With this in mind, will this be the Star Wars game fans have been waiting for? The article could analyze gameplay/demos released so far, information discussed by the developer, and the listed influences for the game to help explain why Star Wars Jedi: Fallen Order has so many fans excited about Star Wars video games once more.

  • Interesting topic. Since footage from trailers and demos rarely reflect actual gameplay seen upon release, I think it might be interesting to see whether the game's hype stems more from the footage we've received or whether it's more rooted in the Star Wars brand and not the specifics of the game itself (i.e., are Star Wars fans just excited for ANY quality Star Wars game at this point that they're willing to overlook possible red flags like early access or special additions that cost more, usually for superfluous content like cosmetics). That being said, it might also be worth noting that while the initial release of EA's biggest Star Wars game to date, "Battlefront II," was dampened by complaints about the game's initial lack of content and its lootbox controversy, "Battlefront II" is now considered a successful game and liked by the majority of the gaming community. This has only come after over a year of updates and patches, so it might also be worthwhile to discuss whether Fallen Order will strive to be ready on launch day (a rarity in contemporary game publishing), and how not being ready at release will affect its reception. – CulturallyOpinionated 5 years ago
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