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Thematic Unity in EtherOne

EtherOne is a recently released indie game which addresses themes of dementia and mental degradation through a sci-fi lens. It utilizes unusual sound cues, a emotive art style, and an intentionally counter-intuitive inventory system to create open worlds with overlapping puzzles. What effect does all of this have on the player? How do all of the artistic and gameplay choices contribute to the thematic whole? And, of course, what does this all mean in terms of the narrative and theme?

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