With the announcement of The Last of Us: Part 2, there's been a spur of excitement in the gaming world. This topic would explore the differences and similarities between The Last of Us and other survival-horror/zombie games, and what aspects made it become such a household title among gamers. What did it do differently, what didn't it change, and how did the narrative affect audiences and players? In essence, what made The Last of Us so memorable to players, and what new avenues did it open for its genre? (The author who takes this topic may even wait for Part 2 to release and add a comparative section between both games, adding to how Part 2 affected the gaming community as well as its predecessor).
The Last of Us is a game that has touched so many people, and can definitely make the case as to why video games should be considered an art form. You should explore why The Last of Us does that, and explain how the second can improve on the first one. – cbo10948 years ago
TLOU is different from the regular cliched zombie game because it focuses on the characters and their relationship, not on the zombies. The zombies and the setting are merely backdrops to Joel and Ellie. If this were simply a story about Joel and Ellie and their relationship, and the zombies were taken out entirely, I think it still would've been just as good of a game. I could go on and on about why this game is amazing and why Naughty Dog is one of the best developers out there, but I think that's the gist of it. Telltale's "The Walking Dead" (especially season 1) is the same way. I cried like a baby at the end of that one. I couldn't care less about the zombies. I just wanted Lee and Clementine! – Christina7 years ago