For years, discussion and interest has been building on Runescape’s in-game economy centered on its marketplace: The Grand Exchange. Potentially analyse the real-world economic crossovers, the impact of these crossovers, and the building scrutiny on the in-game economy. Starter readings:
1. Strauss, Daniel. “Old School RuneScape Taught Me More about Economics and Markets than I’ll Ever Realize.” Medium, 27 Oct. 2019, medium.com/@_danielstrauss/old-school-runescape-taught-me-more-about-economics-and-markets-than-ill-ever-realize-7a604c9e0ce1.
2. Bilir, Tanla E. “Real Economics in Virtual Worlds: A Massively Multiplayer Online Game Case Study: Runescape.” SSRN Electronic Journal, 2009, 10.2139/ssrn.1655084. Accessed 19 Nov. 2019.
3.“RuneScape’s Economy Is so Cracked That the US Government Is Watching It.” The Loadout, www.theloadout.com/runescape/economists-grand-exchange?fbclid=IwAR3xK1L6ZFRd5J1cDFFjfq8VrgUxaEavO_wOzNf9iyXu2iZiOfUWZjCJ5ds.
I think this would be an excellent topic for a fan of runescape to explore. One of the most famous/infamous digital economies to ever exist is definitely worth a write up – SunnyAgo2 years ago