Contributing writer for The Artifice.
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games Write this topicPlay Fighting: The Emotional Release of Competitive Fighting GamesAs a fan of fighting games and someone who has been described as "overly competitive," I would like to see someone's take on the idea that allowing people to essentially fight out their problems virtually is as rewarding as any physical confrontation. I have friends within the FGC (fighting game community) who work out all their aggression for the people they hate by playing them at a round of Street Fighter or going a set in Marvel Vs. Capcom. While they never throw a punch, they claim to feel all the satisfaction and their opponent all the humility as their chosen character beats the other. I have felt this feeling before, but I would like to challenge someone to put it better in words, or at the very least comment on this phenomenon.
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I would add Roky Erickson to this list. A godfather of psychedelic rock and a staple of the Austin music scene, he was an interesting character who deserves more recognition for his compositions. | The Most Influential Musical Acts You Never Have Heard Of |
I feel that sense of loneliness so pivotal to the feel of Fallout is undercut by how powerful your character is. I found it hard to get lost in the atmosphere of the game because I never felt helpless. Any person I would come across either helped me through intimidation, or died. Hard to feel lonely when there wasn’t a threat in the ever expanding wasteland. | Loneliness in Fallout |
I would add Broly to this list. He is such a ridiculous villain who was grossly over hyped and built up to the point of comedy. I never felt he did anything threatening and his character was so bland. He’s just the strongest. Oh, but I’d say Pan deserved way higher ranking than she got.