Contributing writer for The Artifice.
Junior Contributor I
Farcry: Primal, the game where the focus was more on how it looked than on how the story played outFarcry is a game that is known for following a pattern of doing the exact same thing in everyone of its games. Primal was another one of these examples, it was a game where the developers promised more from what gamers had previously experienced but what they buyers seemed to get was a better and bigger map. Analyze and explain what the developers could have done to actually achieve what they promised. |
Game of Thrones and Violence: Don't Gore Breaking my Heart | |
This is the type of movie to watch when you have nothing better to do and need to kill some time | Final Girl: Horror, Action, and Gender |
Deadpool would be an interesting figure to discuss in this topic for his anti-hero antics | Superhero Villains and their Struggle with Morality |
Yes the violence and the nudity within the show itself is a major part of what the viewers experience and watch, but at the same time, to books are very similar and it is an HBO show, and they aren’t exactly known for their tameness.