I am a writer and journalist who has just completed my schooling with a Bachelor of Arts, as well as an Ontario College Graduate Certificate in New Media Journalism.
Junior Contributor I
Over-sexualizing of girls in Japanese Pop CultureSomething that I have noticed in all of my time watching anime, reading manga, and learning about popular culture in Japan, is that girls are extremely over-sexualized. You get this in the "jiggle physics" phenomenon that has struck anime, or the fact that many clothes that are sort of pop-cultre-y in Japan are like sexy versions of what little girls would wear (at least from what I see about Harajuku culture anyway), or even how animes or mangas that are supposed to have characters that are little girls get into really inappropriate situations, such as the little movie for Sword Art Online when they have the older girls grabbing Suguha's boobs at the pool when she's like 13-14 just because they are big (or, to use No Game, No Life as an example, show really inappropriate panty shots of what is supposed to be a little girl). I think examining how pop culture really over-sexualizes girls and women could point to how things need to change to create more of an equality in the culture that relies less on sex and boobs and more on women as people.
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Superhero Villains and their Struggle with Morality | |
While I definitely agree that they had their merits, I personally didn’t like them for a lot of the reason that you defend, actually. I just found them to be extremely disorganized and not really sure of themselves, and I think if GL had maybe focussed a bit more on the story rather than selling toys (which he has talked about himself, though I can’t find the article now – sorry!), then they would have been a lot better. I will say though that I actually enjoyed them more as they progressed. I despise I, tolerate II for the clone storyline, but I really love III. They got down more to the meat of Star Wars in III that really hammered Vader’s story down more. | In Defense of the Star Wars Prequels |
I agree with this article in a really big way; I think that the way the game plays out, you ultimately don’t have a choice at the end. The entire series builds to this one big choice, but given Max’s character, it doesn’t make sense to choose to sacrifice an entire town for this one girl. So even though people can make that choice, it’s really clear that Don’tNod and Square Enix really want the player to pick saving the town over Chloe. It’s almost like the developers say that we don’t actually have a choice when it comes to controlling the future, or at least that is what the end of the game seems to say (to me at least). | Life Is Strange: The Illusion of Choice, Part II |
I actually love villains more than the heroes sometimes; I think that in a lot of cases, while it is despicable what some of them do, that a lot of them are just very human with questionable morals. Even Wilson Fisk in Daredevil was doing what he did to try to clean up Hell’s Kitchen after everything that was happening there and after the Battle of New York in the Avengers.
With the Joker, especially in The Dark Knight, this was a guy that (assuming that fan theories about him being a soldier with PTSD are correct) was extremely disillusioned with the way that society was and thought the only way to fix everything that happened to him and get retribution for it was to have a war on Gotham itself.
I think a lot of what make a hero a hero is just a matter of circumstance and opinion. On the one hand, we have radical good (like most of the beloved superheroes), but on the other hand, we have this sort of chaotic neutral that believes what they are doing is good but might be misguided.
Its a very interesting topic, anyway.