PaulMiller

Contributing writer for The Artifice.

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    Innovation in Gaming

    Nintendo has made great games out of the same half-dozen intellectual properties for more than twenty years. Every Call of Duty game is relatively similar, but the same can be said for most of the Legend of Zelda games. The argument over which game series is better is futile, discuss how the approach, and the respective developers’ desired end result is different.

    • Also look at how each series innovates in their own unique way to meet their consumer's expectations. For example, Zelda is an RPG, so even taking that same game and changing the storyline might be acceptable to appeal to its audience's expectations. On the other hand, Call of Duty is a first person shooter, so people are playing it for the gameplay rather than the storyline, meaning that a new CoD must make marked improvements in gameplay in order to differentiate itself. – OddballGentleman 9 years ago
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    Latest Comments

    Deliberately motivational, a reminder that you have to do everything yourself.

    Attention Writers: The Myth of Writer's Block

    He expressed my thoughts on what a good crafting system should be: “rewarding players who are able to utilize [the system] without punishing players who choose not to.” It is the logic behind the success of Kingdom Heart’s gummi ships and Skyrim’s blacksmithing.

    Crafting Systems: Why Players Have Fallen for the Forge

    Wish I had watched the movie “Serenity” before reading this. I mean, I still will, but I might have appreciated the analysis more.

    Firefly: A Freudian and Jungian Analysis