Contributing writer for The Artifice.
Junior Contributor I
Published | The political implications of the Bioshock franchiseBioshock is a video game franchise centering around the player entering a strange supposedly utopian city falling into disarray as its society breaks apart (Rapture, an underwater city isolated from the rest of the world free from governmental, religious and ethical control, and Columbia, a flying city theocracy embodying and literally worshipping late 18th century American ideals) run by a megalomaniacal idealist with twisted morals (Andrew Ryan, an ultra-individualist, and Zachary Comstock, an ultra-nationalist). Write about the political backdrops of the Bioshock franchise, analyzing what ideology each game is criticizing through narrative and gameplay mechanics and what is being said about them. Analyze the political messages implied by the cities and their inhabitants. What is being said about the political ideologies presented? What caused the downfall of the societies and how is it affected by their political systems? |
Is Mental Illness an Over-Explored topic in Indie Games? | |
If these antagonists use viruses and disease to gain power and control over either their life or other people, then, surely it is ironic that the tools they use – viruses – cannot be controlled themselves? | Resident Evil: Transformation in the Pursuit of Power |
Having grown up in a western culture and knowing nothing of Japanese culture, seeing Japanese idioms and tropes always makes more of an impression, whereas I see Western inspirations as much less clearly noticable. | JRPG vs. WRPG: Different priorities, and the reasons behind them |
Great article! I agree – with the vast amounts we know and don’t know about mental illness, exploring them in fiction is always interesting.