Analyze how gamers today condemn and criticize games solely based on limited information and trailers. Specifically prior to the launch of some of the most critically acclaimed games of this year Horizon: Forbidden West and Elden Ring gamers criticized reused animations and lackluster gameplay elements before getting their hands on them. This trend has been increasing over the years with developers being bombarded by complaints and criticism for rather minor transgressions in otherwise fantastic games.
Something worth noting about modern criticism is that outlets like Facebook and Twitter make it easier to track public opinion. Similarly before YouTube decided to hide the down vote button it was also a good source of public opinion. I think what is more likely going on is getting peoples opinions is easier, then say twenty years ago. Not only that but game reviewers often have to/will put out day one reviews with out properly analyzing the game, and may overly focus on one negative aspect of a game. Or they may intentionally misrepresent some aspects to try and make their review more entertaining. Tim Rogers in his review of Kingdom Hearts 3 admitted to being intentionally negative about some aspects when he reviewed Kingdom hearts 2 many years ago. And he simply did it to just to get more clicks on his review. (This led to fan backlash towards him and calling him out for his poorly constructed review of Kingdom hearts 2.) I would like to point out games like Cyber Punk 2077, Skyrim, and Battle Field 2042 also launched in unplayable states with frequent crashes. So, are gamer's complaints completely unwarranted or justified. ( I know you were focusing on Elden Ring and Horizon, but I think this is an interesting topic and can lead to many interesting discussions about the discourse surrounding video game critics.) – Blackcat1301 month ago
I think an interesting avenue to explore in this topic would be the nature of fandoms, the ever-increasing expectations for the next blockbuster game to blow people away (resulting in gamers critiquing and nitpicking small details such as reused animations). Fandoms have a tendency to breed extremely passionate people who will both go at ends to protect their respective franchise, or criticize aspects and expect to be completely shocked by the next entry of an artist's work, as they have been before. When gamers criticized Elden Ring for example, their judgment could have stemmed from their initial experience of game creator Miyazaki's games such as Dark Souls 1 to 3, where the same animations are used, but are part of that game and therefore part of that gamer's experience. When they notice these returning aspects, they automatically assume laziness and cop-out to try and 'impress' the player with things they have already seen and done, when those are but small features. A negative comment will always seem louder and leave a bigger impression than a positive one. – AlGrater3 weeks ago