Analyze the evolution of popular RTS games such as the Age of Empire series alongside others like Medieval and how they serve as education through entertainment by using historical battles and events as the crux of their gameplay material. Also analyze how well-sourced the relevant histories being represented in these genres of RTS games are.
A nice idea for a topic, there could be further exploration and balance involved by looking at intentionally educational games (good or bad), games that have the potential to be educative but aren't yet and those that are breaking new ground and providing engaging experiences that are both fun and educational. – CAntonyBaker4 years ago
That works well too. I guess RTS games may make the article limited in its discussion. Speaking of intentional education games one could also tackle the Learn Japanese visual novel games which are well known to get you familiar with japanese but not necessaroly all out educational tools. – ajaymanuel4 years ago