Hyper Light Drifter’s game experience is inspired by the developer’s heart disease and his fear of meeting death at any moment. Death is constantly looming throughout the game as the protagonist continues to cough up blood. Players empathize with the fragile hero and the creator effectively shares his struggle
How effective is this channeling of personal fear in Hyper Light Drifter, and what other examples are in other games?
The title and article do not correspond. I suggest you either remove art from the title--the simpler revision--or include art in your topic. As it stands there is no aesthetic representation in your topic, though there are an infinite number of examples to choose from if you decide to include one, or more. – danielle5777 years ago