What are the benefits and drawbacks of a genre or franchise gaining mainstream acceptance? For instance: in what ways does Marvel benefit from being mainstream? How does grossing popularity damage Star Wars (or does it?). How does the MCU gain artistically from its mainstream appeal? What sacrifices must it make? Are the monetary benefits worth the trade of artistic integrity?
A game writer might focus on the social benefits gamers receive from the de-stigmatizing of video games vs. the "selling out" of catering to the main stream. The writer of this article could focus on any medium of entertainment, from television and movies to games, examining both privilege and hipster-esque shunning that comes with the main stream.
While I’ve provided an overly-broad range of ideas for medium, the writer of this article would focus on only one aspect of entertainment (film; television; games), not all three.
I think audiences are more sophisticated nowadays. Movies and TV shows used to be at the level of an 11 year old boy back in the 70s and even the 80. I don't think it was until the early 90s that movies really began to take off and franchises such as Star Trek after TNG the TV series really began going mainstream. Especially Sci-Fi. I think Terminator started that trend. – Munjeera5 years ago
Years ago, gaming was considered a much smaller, niche hobby, mostly for introverts and "nerds." Now, the gaming industry is on a rise, both financially and socially. Analyze the factors influencing why video games have become part of the "mainstream." How do different video game styles (i.e. MMOs, point-and-click, etc.) help catapult the gaming industry into the mainstream? How do they encompass diverse social groups and bring them into the industry? Does the movie-like quality of games nowadays play a part in the mainstream, too?
Very interesting topic!!! I think that one of the reasons games are more mainstream is because of the sheer multitude of diversity in gaming now. Back in the day you had fewer companies and fewer programmers and fewer games. Now we can make specific games that appeal to specific people which entices more and more people to play. I think you have to at least mention *shudder* facebook games. These low commitment games give the opportunity for normally not interested people to pick up a game. It doesn't take much time, thought, etc. If you leave it for a week, you aren't tragically behind everyone else. And as for the movie-like quality. Hands down agree. I had my mother walk in on me playing a game during a cutscene and she actually stopped to watch thinking it was a show haha. Not that she'll ever pick up a controller, but at the very least it intrigued someone who usually wouldn't bat an eye. – Tatijana6 years ago