With most games filled with action and strong storylines, popular video games such as Animal Crossing and Stardew Valley have created a large fanbase for games highlighting slow living and farm life. What is the appeal to these types of games compared to action-packed games such as Grand Theft Auto? Is the audience different?
I think the audience is very markedly different but at the same time, that extends itself to a critique of the term gamer. Isn't someone who plays AC for 500 hours a hardcore gamer? In the popular conscious games like AC and Stardew, can be massive time sinks but are rarely viewed in the same ways as games like Doom, COD, and other games that are more readily seen as hardcore gamer games. Look at the motivations and understanding of the audiences of the genres could be interesting. – SunnyAgo4 months ago