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To War is Human, To Relinquish Unlikely

The film cache of War World I, World War II, and Vietnam dramatizations are continual fodder for the curious and critic alike. The ancient battles of Europe and Asia have had their turn in front of the camera lens and the recent terrorism and rogue posturing leave no doubt that the theaters will draw revelers back in droves for the foreseeable future. Does the war formula of the past persist in terms of viewer expectation and recent innovation such as night vision? How does the ever changing geopolitical agenda and the socioeconomic appetite influence the confrontational depiction on the silver screen or the plasma screen? Does CGI enhance or devalue the tendency to transcend the dilemma physically, ideological or existentially? Consider the early stop motion techniques of Jason and the Argonauts (skeleton sword attack), War Games (teen hacker), The Hunt for Red October (espionage), or Terminator 2 (apocalyptic dream) for analysis of realism and suspension of disbelief in new battle fronts. Are psychological warfare or cyber-attacks in virtual space the future of wars, drone missions and stealth raids a nascent ploy, or is there still a place for the dog fights and tank ambushes of early combat?

  • Seems as though there are two different things going here: 1) Movies on war, meaning actual wars or probably well-known battles, and; 2) battle scenes associated with fantasy such as as Jason and the Argonauts. These need to be distinguished. – Joseph Cernik 4 years ago
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