Until Dawn and Life is Strange are both video games this year that have tackled the idea of the butterfly effect. Both are cinematic adventure games with a heavy focus on narrative, and both are built around the consequences of choices the player makes. Does one game do things better than the other in this regard? Does Until Dawn lack a unique mechanic when compared to Life is Strange’s time-travel powers, or does the latter overcomplicate things? Which game creates a better network of cause and effect, and which does a better job of maintaining that web?
I enjoyed both of these games and the only similarity between them is the idea of the butterfly effect. I think Until Dawn utilizes the idea of player choice better, simply because there is multiple endings one could acquire. In Life is Strange, no matter your previous decisions in the game, your ending is either A or B. – Lexzie5 years ago