Title
2

Video Games and the Mainstream

Years ago, gaming was considered a much smaller, niche hobby, mostly for introverts and "nerds." Now, the gaming industry is on a rise, both financially and socially. Analyze the factors influencing why video games have become part of the "mainstream." How do different video game styles (i.e. MMOs, point-and-click, etc.) help catapult the gaming industry into the mainstream? How do they encompass diverse social groups and bring them into the industry? Does the movie-like quality of games nowadays play a part in the mainstream, too?

  • gaming is life at times of depresion – GanjaKing0420 9 years ago
    1
  • Very interesting topic!!! I think that one of the reasons games are more mainstream is because of the sheer multitude of diversity in gaming now. Back in the day you had fewer companies and fewer programmers and fewer games. Now we can make specific games that appeal to specific people which entices more and more people to play. I think you have to at least mention *shudder* facebook games. These low commitment games give the opportunity for normally not interested people to pick up a game. It doesn't take much time, thought, etc. If you leave it for a week, you aren't tragically behind everyone else. And as for the movie-like quality. Hands down agree. I had my mother walk in on me playing a game during a cutscene and she actually stopped to watch thinking it was a show haha. Not that she'll ever pick up a controller, but at the very least it intrigued someone who usually wouldn't bat an eye. – Tatijana 9 years ago
    2

Want to write about Games or other art forms?

Create writer account