Contributing writer for The Artifice.
Junior Contributor II
Web videos versus Television?A lot of entertainment in this generation stems from the internet itself — with platforms such as Youtube, where companies release content on a monthly, weekly basis, do you find web videos competing with television? Furthermore, platforms such Netflix, HuluPlus and HBO Now virtually remove the need to capture the latest episodes of shows as they're already streaming them in HD; will television shows in the future only be released through such platforms or do you believe they will always be aired on television?
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The Role of Choice in the Mass Effect Universe | |
Starting off small and building up to gradually bigger cons is the best way to experience them I think! Also allows cosplayers to get used to cosplaying and building their costumes! | The modern comic convention experience |
I definitely agree here – I find these decision-making type RPG’s to be more effective in games such as Mass Effect – because there isn’t always a clear line between good and evil in the real world – it’s not always black and white and I think the folks over at Bioware do a great job of encompassing the grey area. I know myself in the play-through of the game, while mostly Paragon, there were times I strayed to the Renegade side because in those situations, it felt right to do and it felt like that’s what my Commander Shep would do. It’s always interesting when games test your sense of mortality, and I only wish more games were as immersive in decision-making processes. | Morality Systems in Role-Playing Games |
I think it really depends on the time of person who picks up these games. If a child/adolescent/young adult is prone to violent or angry behaviour, then you would definitely need to consider the types of games they’re playing. Personally, I only find myself growing agitated when, like the previous comment, I’m continuously failing, but that’s on my own behalf. It never drives me to violence, maybe a couple cuss words but never to the point of using force. On the other hand, you get games like Hatred, which thrive off a just pure violence senselessly with no objective and no goals to work towards, which I don’t understand at all. I see games as a point to tell stories, to have an experience and to just have plain fun sometimes, but where is any of that in ‘Hatred’ ? Great article, worth the read! | The Effects of Violent Video Games: Blasting the Myth |
Fallout as a whole does a very good job of capturing the very feeling of loneliness, and like the article states, it’s vital to the vibe that the game itself gives off. Props to all the writers, developers who managed to capture this emotion perfectly for the setting – a post-apocalyptic nuclear wasteland with nothing but crippling loneliness to keep you company. | Loneliness in Fallout |
I definitely recommend the trilogy, and as described above, the system works wonders in terms of the immersive experience. You’re experiencing first-hand some kick-ass sci-fi story as the protagonist. I’m jealous I can’t play through it for the first time all over again. If you end up picking it up, I’d love to hear your thoughts.