BA from Sarah Lawrence College, currently an MFA candidate at CalArts in Art and Technology.
Junior Contributor I
The state of single-player games
It seems to be a somewhat awkward time for the single-player experience in AAA games. Recently EA recently shutting down Visceral Games and "pivoting" the design of their planned Star Wars game to something seemingly more multiplayer. At the same time, smaller games on platforms such as Steam and Itch.io are, more often than not, single-player. Are games of this scale filling a gap that is becoming increasingly difficult to financially justify in the AAA space, or are games such as last year’s Doom or this year’s Legend of Zelda indicators that there’s still a place long-term for more focused experiences?