Art History graduate student currently studying the position of videogames in the art historical discipline and issues of authorship among modding communities.
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The rise of the "Walking Simulator"
A discussion on the increased production of so called "walking simulators" like Dear Esther or Proteus.
While they are certainly videogames in the most basic sense of the word they lack much of what we have come to expect in terms of traditional gameplay. Simultaneously they are being released in more high profile forms with the upcoming Everybody’s Gone to the Rapture set for release on the PS4.
I’m less interested in the debate on whether or not they are video game (I believe they clearly are) but rather the responses among the gaming community towards them. In my experience there are many who prefer to deride them rather than accept them as videogames, as if they threaten them somehow. Why is this?