Contributing writer for The Artifice.
Junior Contributor I
The 'Dadification' of Male narratives in Video GamesI did a bit of research on 'The Witcher III: The Wild Hunt' last year while preparing to write a piece on the Video Game industry and its treatment of minority groups. The Witcher, of course, is written by Andrzej Sapkowski who is very obvious about what types of groups are being discussed, even if allegorically. I picked on the Witcher because it is among many of the power fantasy narratives that come with the genre. There are currently several iterations of Geralt of Rivia, and similarly, this trend can be seen in The Last of Us and God of War. Our protagonists are fathers first, and the plot follows this innate connection between parent and child. I'm interested to see where this came from? To what extent is it really a trend, or just a few notable additions to the AAA RPGs?
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Writing in Isolation during a global pandemic | |
I also think it’s really interesting to think why we have this rise in mental-health-related media in gaming. There have been patterns around it in indie horror and text adventures since the early 2000s. I suppose to some extent it could be the player base is growing up with the medium. | Is Mental Illness an Over-Explored topic in Indie Games? |
Perfect Blue remains one of my all-time favourite horrors. I love how eerily it’s managed to comment on parasocial relationships at the beginning of when these issues began to arise. It’s great to see more commentary on its teen horror elements. | Perfect Blue: A Genre Study |
Writing in Covid, for me at least, produced some of the most whimsical surreal stuff I’ve written. Was any of it good? Not really. But has it changed the way I’ll write for a while? Absolutely.